public static pStat createStats(int[] s) { pStat stats = new pStat(); if (s.Length != 7) { stats.intelligence = 10; stats.strength = 10; stats.constitution = 10; stats.agility = 10; stats.speed = 10; stats.charisma = 10; stats.wisdom = 10; } else { stats.intelligence = s[0]; stats.strength = s[1]; stats.constitution = s[2]; stats.agility = s[3]; stats.speed = s[4]; stats.charisma = s[5]; stats.wisdom = s[6]; } return(stats); }
public void setEnemyStats(pStat s) { this.pMob.stats = s; }
public Enemy(int id, int hp = 0, int spd = 0, Equipment equipped = default(Equipment), pStat stat = default(pStat), mDOMAIN dom = mDOMAIN.NONE, mCLASS c = default(mCLASS), mSEX g = mSEX.MALE) { this.pMob.enemyId = id; this.pMob.health = hp; this.pMob.speed = spd; this.pMob.items = equipped; this.pMob.stats = stat; this.pMob.domain = dom; this.pMob.eClass = c; this.pMob.gender = g; }