private void onStartButtonPressed(object sender, EventArgs args)
        {
            if (State == SelectState.Starting)
            {
                return;
            }

            if (Player.Difficulty == Difficulty.Expert && mapRequiresUnlock && !Player.Autoplay)
            {
                GameBase.Notify(LocalisationManager.GetString(OsuString.ExpertUnlock), delegate { pendingModeChange = false; });
                return;
            }

            AudioEngine.PlaySample(OsuSamples.MenuHit);

            State = SelectState.Starting;

            pDrawable activatedSprite = null;

            switch (Player.Difficulty)
            {
            case Difficulty.Easy:
                s_ModeButtonStream.FadeOut(200);
                s_ModeButtonExpert.FadeOut(200);
                activatedSprite = s_ModeButtonEasy;
                break;

            case Difficulty.Normal:
                s_ModeButtonEasy.FadeOut(200);
                s_ModeButtonExpert.FadeOut(200);
                activatedSprite = s_ModeButtonStream;
                break;

            case Difficulty.Expert:
                s_ModeButtonStream.FadeOut(200);
                s_ModeButtonEasy.FadeOut(200);
                activatedSprite = s_ModeButtonExpert;
                break;
            }

            activatedSprite.Transform(new TransformationBounce(Clock.ModeTime, Clock.ModeTime + 500, 1.2f, 0.4f, 1));

            activatedSprite.AdditiveFlash(800, 0.8f).Transform(new TransformationF(TransformationType.Scale, 1, 1.5f, Clock.Time, Clock.Time + 800, EasingTypes.In));

            background.FlashColour(new Color4(200, 200, 200, 255), 800);

            s_ModeArrowLeft.FadeOut(200);
            s_ModeArrowRight.FadeOut(200);

            s_Footer.AdditiveFlash(500, 0.5f);

            GameBase.Scheduler.Add(delegate { Director.ChangeMode(OsuMode.Play); }, 800);
        }
Example #2
0
        protected void score_GotReplayData(object sender)
        {
            score.GotReplayData -= score_GotReplayData;


            LoadingReplay = false;

            if (score.Replay != null && score.Replay.Count > 0)
            {
                NotificationManager.ClearMessageMassive();

                StreamingManager.StopSpectating(false);

                AudioEngine.PlaySamplePositional(@"menuhit");
                InputManager.ReplayMode  = true;
                InputManager.ReplayScore = score;
                Player.Seed = score.Seed;
                GameBase.ChangeMode(OsuModes.Play);
            }
            else
            {
                NotificationManager.ShowMessageMassive("Replay data is not available for this play!", 2000);
                spriteManagerWideScrolling.BlacknessTarget = 0;
                b_replay.FadeOut(100);
                b_replay.HandleInput = false;
            }
        }
Example #3
0
        internal void SetVolume(int val)
        {
            if (val == volume.Value)
            {
                return;
            }

            Visible = true;
            int volumeBefore = volume.Value;

            volume.Value = val;

            if (volume.Value == 100)
            {
                backgroundMax.Bypass = false;
                backgroundMax.FadeIn(150);
            }
            else
            {
                backgroundMax.FadeOut(150);
            }

            AudioEngine.Click(null, @"sliderbar", 1.1f - (0.5f - (volume.Value / 100f)) * 0.15f * (volume.Value != volumeBefore ? 1 : 4));
            return;
        }
        internal static void NotificationClicked(object sender, EventArgs e)
        {
            pSprite p = sender as pSprite;

            p.FadeOut(50);
            p.AlwaysDraw = false;
        }
Example #5
0
        internal override IncreaseScoreType Hit()
        {
            StopSound();

            spriteGlow?.FadeOut(300);

            IsHit = true;

            if (scoringRotationCount <= rotationRequirement - 1)
            {
                return(IncreaseScoreType.Miss);
            }

            PlaySound();

            if (scoringRotationCount > rotationRequirement + 1)
            {
                return(IncreaseScoreType.Hit300);
            }
            if (scoringRotationCount > rotationRequirement)
            {
                return(IncreaseScoreType.Hit100);
            }
            return(IncreaseScoreType.Hit50);
        }
Example #6
0
        internal bool EarnCoin()
        {
            if (!GameBase.HasLogin)
            {
                return(true);
            }

            pSprite coin = coinSingular.Clone();

            coin.Position = InputManager.CursorPosition / GameBase.WindowManager.Ratio;
            coin.Depth    = 0.99f;
            coin.FadeOut(1500);

            spriteManagerDialog.Add(coin);
            physics.Add(coin, new Vector2((float)RNG.NextDouble() * 100, (float)RNG.NextDouble() * -100));

            pSprite coinShine = coinSingular.Clone();

            coinShine.Additive  = true;
            coinShine.OnUpdate += delegate { coinShine.Position = coin.Position; };
            coinShine.FadeOut(500);

            spriteManagerDialog.Add(coinShine);

            AudioEngine.PlaySample(@"coins-earn", 80);

            Count++;

            pWebRequest snr = new pWebRequest(string.Format(General.WEB_ROOT + "/web/coins.php?action=earn&u={0}&h={1}&c={2}&cs={3}", ConfigManager.sUsername, ConfigManager.sPassword, Count, Checksum));

            snr.Finished += snr_onFinish;
            snr.Perform();

            return(true);
        }
Example #7
0
        private bool onClick(object sender, EventArgs e)
        {
            if (coinsDialog != null && coinsDialog.Alpha == 1)
            {
                if (coinsDialog.Hovering)
                {
                    pSprite error;
                    spriteManagerDialog.Add(error = new pSprite(@"coins-error", new Vector2(0, 0), SkinSource.All, Origins.Centre, Fields.Centre)
                    {
                        Depth = 0.9f, Scale = 1.4f
                    });
                    error.AlwaysDraw = false;
                    error.FadeOut(5000, EasingTypes.InExpo);
                    error.ScaleTo(1, 200, EasingTypes.OutElastic);

                    Recharge();
                }
                else
                {
                    coinsDialog.FadeOut(100);
                }

                coinsDialog.AlwaysDraw = false;
                coinsDialog            = null;

                return(true);
            }

            return(false);
        }
Example #8
0
        internal override void UpdateGeneral()
        {
            caughtFruits.ForEach(hf => hf.ModifyPosition(catcher1.Position + hf.CatchOffset));
            caughtSprites.ForEach(s => s.Position = catcher1.Position + s.InitialPosition);
            caughtSprites.RemoveAll(s => !s.IsVisible);

            if (Dashing && GameBase.Time - lastDashSpriteTime > 16)
            {
                pSprite catcher1a = new pSprite(catcher1.Texture, Fields.Gamefield, Origins.TopCentre,
                                                Clocks.Game, catcher1.Position, 0.84f, false, catcher1.InitialColour);
                catcher1a.Alpha             = 0.5f;
                catcher1a.FlipHorizontal    = catcher1.FlipHorizontal;
                catcher1a.Additive          = true;
                catcher1a.OriginPosition.Y += 16;
                catcher1a.Scale             = 0.71f;
                catcher1a.FadeOut(catcher1.Position.X != catcherPositionLastFrame.X ? 250 : 100);

                hitObjectManager.spriteManager.Add(catcher1a);

                catcherPositionLastFrame = catcher1.Position;
                lastDashSpriteTime       = GameBase.Time;
            }

            if (catcher1.TextureArray != catcherFail)
            {
                catcher1.TextureArray = AudioEngine.KiaiEnabled ? catcherKiai : catcherIdle;
            }
        }
Example #9
0
 internal void ConsumeMe()
 {
     consumed = true;
     if (sprite != null)
     {
         sprite.FadeOut(40);
     }
 }
Example #10
0
        private void UpdateDimming()
        {
            if (!GameBase.SixtyFramesPerSecondFrame)
            {
                return;
            }

            if (currentDim > DimMaximum + float.Epsilon)
            {
                currentDim -= (currentDim - DimMaximum) / adjust_rate;
            }
            else if (!BreakMode && currentDim < DimMaximum)
            {
                currentDim += (DimMaximum - currentDim) / adjust_rate;

                if (GameBase.Mode == OsuModes.Play && breakTop.TagNumeric == 1)
                {
                    if (BeatmapManager.Current.LetterboxInBreaks)
                    {
                        breakTop.FadeOut(200);
                        breakBottom.FadeOut(200);
                    }
                }

                breakTop.TagNumeric = 0;
            }
            else if (BreakMode && (currentDim != DimMinimum || breakTop.TagNumeric == 0))
            {
                if (currentDim > DimMinimum)
                {
                    currentDim -= (currentDim - DimMinimum) / adjust_rate;
                }
                else
                {
                    currentDim += (DimMinimum - currentDim) / adjust_rate;
                }

                if (GameBase.Mode == OsuModes.Play && breakTop.TagNumeric == 0 && !afterGameplay && !beforeGameplay)
                {
                    if (BeatmapManager.Current.LetterboxInBreaks)
                    {
                        breakTop.FadeIn(200);
                        breakBottom.FadeIn(200);
                    }
                }

                breakTop.TagNumeric = 1;
            }

            float blackness = currentDim / 100f;

            spriteManagerBGWide.Blackness  = blackness;
            spriteManagerBG.Blackness      = blackness;
            spriteManagerFG.Blackness      = blackness;
            spriteManagerMasking.Blackness = blackness;

            GameBase.TransitionManager.BackgroundAlpha = (1 - blackness) * VideoEfficiency;
        }
Example #11
0
 internal void HideRankings(bool instant)
 {
     foreach (pDrawable p in rankSprites)
     {
         p.FadeOut(instant ? 0 : 300);
     }
     s_StarBg.FadeOut(instant ? 0 : 300);
     s_Star.FadeOut(instant ? 0 : 300);
 }
Example #12
0
        private void ThrowFruit(bool happy)
        {
            if (!hitObjectManager.hitObjects[hitObjectManager.currentHitObjectIndex].LastInCombo)
            {
                return;
            }

            if (hitObjectManager.lastHitObject is HitCircleFruitsSpin)
            {
                //Spinner end
                foreach (HitCircleFruits f in caughtFruits)
                {
                    bounceFruit(f, true);
                }
                ((HitCircleFruitsSpin)hitObjectManager.lastHitObject).PlayActualSound();

                pSprite exp1 = new pSprite(TextureManager.Load(@"scoreboard-explosion-1", SkinSource.Osu),
                                           Fields.Gamefield, Origins.CentreLeft, Clocks.Game,
                                           Vector2.Zero, 0.99f,
                                           false, Color.White);
                exp1.Additive = true;
                exp1.Rotation = (float)(-Math.PI / 2);
                exp1.FadeOut(800);
                exp1.Transformations.Add(new Transformation(TransformationType.VectorScale, new Vector2(0, 1.8f),
                                                            new Vector2(4, 2.2f), GameBase.Time, GameBase.Time + 500,
                                                            EasingTypes.Out));
                exp1.IsVisible = true;

                caughtSprites.Add(exp1);
                spriteManagerAdd.Add(exp1);
            }
            else if (happy)
            {
                //Happy combo
                foreach (HitCircleFruits f in caughtFruits)
                {
                    bounceFruit(f, false);
                }
            }
            else
            {
                //Sad combo
                foreach (HitCircleFruits f in caughtFruits)
                {
                    foreach (pSprite p in f.SpriteCollection)
                    {
                        GameBase.PhysicsManager.Add(p);
                        p.FadeOut(1000);
                        p.AlwaysDraw = false;
                    }
                }
            }

            caughtFruits.Clear();
        }
Example #13
0
        internal void Hide()
        {
            foreach (pSprite p in SpriteCollection)
            {
                p.FadeOut(0);
            }

            SpriteBackground.FadeOut(0);
            SpriteScore.FadeOut(0);
            SpriteName.FadeOut(0);
            SpriteRank.FadeOut(0);
        }
Example #14
0
        internal override unsafe void Update()
        {
            base.Update();

            if (KeyboardHandler.ControlPressed)
            {
                legendSprites.ForEach(s => s.Alpha = 1);
                return;
            }

            legendSprites.ForEach(s => s.Alpha = 0);

            for (int i = 0; i < lastAmountGarbageCollects.Length; ++i)
            {
                int amountCollections = GC.CollectionCount(i);
                if (lastAmountGarbageCollects[i] != amountCollections)
                {
                    lastAmountGarbageCollects[i] = amountCollections;
                    AddEvent(garbageCollectColors[i], i);
                }
            }

            pSprite timeBar = timeBars[TimeBarIndex];

            int currentHeight = HEIGHT;

            for (int i = 0; i <= (int)FrameTimeType.Empty; i++)
            {
                currentHeight = addArea((FrameTimeType)i, currentHeight);
            }

            ((TextureGlSingle)timeBar.Texture.TextureGl).SetData(textureData, new Rectangle(TimeBarX, 0, 1, HEIGHT));
            timeBar.Texture.TextureGl.Upload();

            timeBars[TimeBarIndex].MoveToX((WIDTH - TimeBarX) / GameBase.WindowManager.Ratio, 0);
            timeBars[(TimeBarIndex + 1) % timeBars.Length].MoveToX(-TimeBarX / GameBase.WindowManager.Ratio, 0);

            currentX = (currentX + 1) % (timeBars.Length * WIDTH);

            for (int i = 0; i < eventSprites.Count; ++i)
            {
                pSprite e = eventSprites[i];
                e.Position.X -= 1 / GameBase.WindowManager.Ratio;

                if (e.Position.X < -2)
                {
                    e.AlwaysDraw = false;
                    e.FadeOut(0);
                    eventSprites.RemoveAt(i--);
                }
            }
        }
Example #15
0
 public void Hide()
 {
     Visible = false;
     if (Sprites != null)
     {
         spriteBackground.FadeOut(200);
         spriteForeground.FadeOut(200);
         spriteInfo.FadeOut(200);
         spriteStatus.FadeOut(200);
         spriteName.FadeOut(200);
         spriteAvatar.FadeOut(200);
     }
 }
Example #16
0
        private void GlowCatcherRed()
        {
            pSprite catcher1a = new pSprite(catcher1.Texture, Fields.Gamefield, Origins.Centre,
                                            Clocks.Game, catcher1.Position + new Vector2(0, catcher1.DrawHeight * 0.18f), 0.84f, false, SkinManager.CurrentFruitsSkin.ColourHyperDashAfterImage);

            catcher1a.FlipHorizontal = catcher1.FlipHorizontal;
            catcher1a.Additive       = true;
            catcher1a.Scale          = 0.71f;
            catcher1a.FadeOut(1200);
            catcher1a.Transformations.Add(new Transformation(TransformationType.Scale, catcher1a.Scale, catcher1a.Scale * 1.2f, GameBase.Time,
                                                             GameBase.Time + 1200, EasingTypes.In));
            hitObjectManager.spriteManager.Add(catcher1a);
        }
Example #17
0
        private void s_HoverLost(object sender, EventArgs e)
        {
            pSprite p = sender as pSprite;

            if (p.Tag == null)
            {
                return;
            }

            pSprite p2 = ((pSprite)p.Tag);

            p2.Transformations.Clear();
            p2.Transformations.AddRange(p.Transformations);
            p2.FadeOut(300);
        }
Example #18
0
        internal override void UpdateInput()
        {
            if (GameBase.SixtyFramesPerSecondFrame)
            {
                if ((!InputManager.ReplayMode && KeyboardHandler.IsKeyDown(BindingManager.For(Bindings.OsuSmoke))) ||
                    (InputManager.ReplayMode && InputManager.CurrentReplayFrame != null && (InputManager.CurrentReplayFrame.buttonState & pButtonState.Smoke) > 0))
                {
                    float distance = lastSmokeSprite != null?Vector2.Distance(lastSmokeSprite.Position, InputManager.CursorPosition) : 0;

                    float acceptedWidth = Math.Max(2, lastSmokeSprite != null ? (lastSmokeSprite.DrawWidth * 0.625f * GameBase.WindowManager.Ratio) / 4f : 0);
                    int   steps         = Math.Max(1, (int)(distance / acceptedWidth));

                    Vector2 end = InputManager.CursorPosition;
                    if (lastSmokeSprite == null || lastSmokeSprite.Position != end)
                    {
                        Vector2 start = lastSmokeSprite != null ? lastSmokeSprite.Position + Vector2.Normalize(end - lastSmokeSprite.Position) * Math.Min(distance, acceptedWidth) : InputManager.CursorPosition;

                        for (int j = 0; j < steps; j++)
                        {
                            pSprite smoke = new pSprite(t_smoke, Fields.NativeStandardScale, Origins.Centre, Clocks.Game, Vector2.Lerp(start, end, (float)j / steps), 1, false, Color.White);
                            smoke.Additive = true;
                            smoke.Alpha    = 0.6f;
                            smoke.Scale    = 0.5f;
                            smoke.Rotation = RNG.NextSingle(10f);
                            smoke.RotateTo(smoke.Rotation + RNG.NextSingle(-0.25f, 0.25f), 500, EasingTypes.Out);
                            smoke.ScaleTo(smoke.Scale * 1f, 2000, EasingTypes.Out);
                            smoke.FadeOut(4000);

                            player.spriteManagerBelowHitObjectsWidescreen.Add(smoke);
                            lastSmokeTrailLength.Add(smoke);
                            lastSmokeSprite = smoke;
                        }
                    }

                    if (lastSmokeTrailLength.Count > 50 && Vector2.Distance(lastSmokeSprite.Position, lastSmokeTrailLength[0].Position) < 10)
                    {
                        endTrail();
                    }
                }
                else
                {
                    endTrail();
                    lastSmokeSprite = null;
                }
            }

            base.UpdateInput();
        }
Example #19
0
        private void Explode(HitObject h)
        {
            if (ModManager.CheckActive(Mods.Cinema))
            {
                return;
            }

            float explosionOffset = OsuMathHelper.Clamp(((HitCircleFruits)h).CatchOffset.X, -catcherWidthHalf + catchMargin * 3, catcherWidthHalf - catchMargin * 3);

            if (!(h is HitCircleFruitsTick))
            {
                float scale = OsuMathHelper.Clamp(ComboCounter.HitCombo / 200f, 0.35f, 1.125f);

                pSprite exp1 = new pSprite(TextureManager.Load(@"scoreboard-explosion-2", SkinSource.Osu),
                                           Fields.Gamefield, Origins.CentreLeft, Clocks.Game,
                                           h.Position, 0.99f,
                                           false, h.Colour);
                exp1.Additive = true;
                exp1.Rotation = (float)(-Math.PI / 2);
                exp1.FadeOut(300);
                exp1.Transformations.Add(new Transformation(TransformationType.VectorScale, new Vector2(1, 0.9f),
                                                            new Vector2(16 * scale, 1.1f), GameBase.Time, GameBase.Time + 160,
                                                            EasingTypes.Out));
                spriteManagerAdd.Add(exp1);

                exp1.IsVisible       = true;
                exp1.InitialPosition = new Vector2(explosionOffset, 0);
                caughtSprites.Add(exp1);
            }
            pSprite exp2 = new pSprite(TextureManager.Load(@"scoreboard-explosion-1", SkinSource.Osu),
                                       Fields.Gamefield, Origins.CentreLeft, Clocks.Game,
                                       h.Position, 1, false,
                                       h.Colour);

            exp2.Rotation = (float)(-Math.PI / 2);
            spriteManagerAdd.Add(exp2);
            exp2.Additive = true;
            exp2.FadeOut(700);
            exp2.Transformations.Add(new Transformation(TransformationType.VectorScale, new Vector2(0.9f, 1),
                                                        new Vector2(0.9f, 1.3f), GameBase.Time, GameBase.Time + 500,
                                                        EasingTypes.Out));

            exp2.IsVisible       = true;
            exp2.InitialPosition = new Vector2(explosionOffset, 0);
            caughtSprites.Add(exp2);
        }
        private void leaveDifficultySelection(object sender, EventArgs args)
        {
            Player.Beatmap = null;
            bmi            = null;

            touchingBegun = false;
            velocity      = 0;

            State = SelectState.SongSelect;

            InitializeBgm();

            GameBase.Scheduler.Add(delegate
            {
                background.FadeColour(new Color4(56, 56, 56, 255), 200);

                if (SelectedPanel != null)
                {
                    SelectedPanel.ShowRankings();
                    SelectedPanel.s_BackingPlate2.FadeColour(Color4.Transparent, 150);
                }

                foreach (BeatmapPanel p in panels)
                {
                    p.s_BackingPlate.HandleInput = true;

                    foreach (pDrawable d in p.Sprites)
                    {
                        d.FadeIn(500);
                    }
                }

                spriteManagerDifficultySelect.FadeOut(250);

                s_Header.Transform(new TransformationV(s_Header.Position, Vector2.Zero, Clock.ModeTime, Clock.ModeTime + 500, EasingTypes.In));
                s_Header.Transform(new TransformationF(TransformationType.Rotation, s_Header.Rotation, 0, Clock.ModeTime, Clock.ModeTime + 500, EasingTypes.In));

                if (s_SongInfo != null)
                {
                    s_SongInfo.FadeOut(250);
                }

                footerHide();
            }, true);
        }
        internal void ClearBackground(bool triggerEvent = true)
        {
            showBackground = false;

            if (BackgroundSprite == null)
            {
                return;
            }

            BackgroundSprite.AlwaysDraw = false;
            BackgroundSprite.FadeOut(250);
            BackgroundSprite = null;

            if (triggerEvent && OnBackgroundChanged != null)
            {
                OnBackgroundChanged();
            }
        }
Example #22
0
        internal virtual bool Reorder(bool instant)
        {
            Entries.Sort();

            bool posChange = false;

            if (trackingEntry != null)
            {
                int trackingPos = Entries.IndexOf(trackingEntry);

                bool  rightAligned    = trackingEntry.AlignedToRight || DisplayOnRight;
                float vectorScaleSign = rightAligned ? -1 : 1;

                if (trackingPos < lastTrackingPos)
                {
                    trackingEntry.SpriteBackground.FlashColour(Color.White, 200);

                    pSprite exp1 = new pSprite(TextureManager.Load(@"scoreboard-explosion-2", SkinSource.Osu), trackingEntry.SpriteBackground.Origin, trackingEntry.SpriteBackground.Position + new Vector2(0, 15), 0.99f, false, Color.White);
                    exp1.Additive = true;
                    exp1.FadeOut(400);
                    exp1.Transformations.Add(new Transformation(TransformationType.VectorScale, new Vector2(vectorScaleSign, 1), new Vector2(vectorScaleSign * 16, 1.2f), GameBase.Time, GameBase.Time + 200, EasingTypes.Out));
                    spriteManager.Add(exp1);

                    pSprite exp2 = new pSprite(TextureManager.Load(@"scoreboard-explosion-1", SkinSource.Osu), trackingEntry.SpriteBackground.Origin, trackingEntry.SpriteBackground.Position + new Vector2(0, 15), 1, false, Color.White);
                    exp2.FadeOut(700);
                    exp2.Additive = true;
                    exp2.Transformations.Add(new Transformation(TransformationType.VectorScale, new Vector2(vectorScaleSign, 1), new Vector2(vectorScaleSign, 1.3f), GameBase.Time, GameBase.Time + 700, EasingTypes.Out));
                    spriteManager.Add(exp2);

                    if (rightAligned)
                    {
                        exp1.FlipHorizontal = true;
                        exp2.FlipHorizontal = true;
                    }
                }

                posChange       = trackingPos != lastTrackingPos;
                lastTrackingPos = trackingPos;

                Reposition(instant);
            }

            return(posChange);
        }
Example #23
0
        internal override void Update()
        {
            if (lastShow >= 0 && GameBase.Time > lastShow + autoHide)
            {
                Hide();
            }

            if (coinsBuyButton.Hovering)
            {
                Show();
            }

            if (coinsCount.Alpha == 1)
            {
                if (count != visibleCount)
                {
                    if (count > visibleCount)
                    {
                        visibleCount++;
                    }
                    else
                    {
                        AudioEngine.PlaySample(@"coins-use");
                        pSprite coin = coinSingular.Clone();
                        coin.Position = new Vector2(GameBase.WindowManager.WidthScaled / 2, 35);
                        coin.Scale    = 0.5f;
                        coin.Depth    = 0.5f;
                        coin.FadeOut(1000);
                        spriteManager.Add(coin);
                        physics.Add(coin);

                        visibleCount--;
                    }

                    coinsCount.Text       = visibleCount.ToString(GameBase.nfi);
                    coinsCount.TextColour = visibleCount > 0 ? Color.Gray : Color.Red;

                    Show();
                }
            }
            base.Update();

            physics.Update();
        }
Example #24
0
        internal virtual void SlideOut()
        {
            s_barFill.FadeOut(500);
            s_barBg.FadeOut(500);
            s_kiIcon.FadeOut(500);

            if (lastExplode != null)
            {
                lastExplode.FadeOut(50);
            }

            Vector2 off = new Vector2(0, 20);

            s_barFill.MoveTo(s_barFill.InitialPosition - off, 500);
            s_barBg.MoveTo(s_barBg.InitialPosition - off, 500);

            s_kiIcon.InitialPosition = new Vector2(s_kiIcon.Position.X, s_kiIcon.InitialPosition.Y);
            s_kiIcon.Transformations.Add(new Transformation(TransformationType.Scale, 1, 1.6f, GameBase.Time, GameBase.Time + 500));
        }
Example #25
0
        private void Hide()
        {
            if (lastShow < 0)
            {
                return;
            }
            lastShow = -1;

            spriteManager.SpriteList.ForEach(s => { s.MoveToRelative(new Vector2(0, -35), 500, EasingTypes.In); });

            coinsFg.FadeOut(300);
            coinsCount.FadeOut(300);
            coinsBuyButton.FadeOut(300);

            GameBase.Scheduler.AddDelayed(delegate
            {
                coinsBg.FadeOut(300);
            }, 200);
        }
Example #26
0
        internal void Hide()
        {
            if (!m_visible)
            {
                return;
            }

            foreach (pSprite p in Sprites)
            {
                p.Transformations.Clear();
                p.FadeOut(100);
            }

            Background.HandleInput = false;
            Background.Transformations.Clear();
            Background.FadeOut(100);

            m_visible = false;
        }
Example #27
0
        internal static void DoOnGamePress()
        {
            if (ConfigManager.sCursorRipple && (GameBase.Mode != OsuModes.Play || !ModManager.CheckActive(Mods.Cinema)) && (Player.Instance == null || !Player.Instance.HideMouse))
            {
                pTexture ripple = TextureManager.Load(@"cursor-ripple");
                if (ripple == null)
                {
                    ripple = TextureManager.Load(@"menu-osu-shockwave", SkinSource.Osu);
                }

                pSprite rippleSprite = new pSprite(ripple, Fields.Native, Origins.Centre, Clocks.Game, InputManager.CursorPosition, 0.2F, false, Color.White);
                rippleSprite.Additive = true;
                rippleSprite.Alpha    = 0.2f;
                rippleSprite.FadeOut(700);
                rippleSprite.Transformations.Add(new Transformation(TransformationType.Scale, 0.05f, 0.5f, GameBase.Time, GameBase.Time + 700, EasingTypes.Out));
                GameBase.spriteManagerOverlay.Add(rippleSprite);
            }

            InputManager.TriggerEvent(InputEventType.OnGamePress);
        }
Example #28
0
        public void Draw(GameTime gameTime)
        {
            if (Visible)
            {
                GameBase.primitiveBatch.Begin(PrimitiveType.LineList);
                GameBase.primitiveBatch.AddVertex(
                    GameBase.WindowRatioApply(position), lineColour);
                GameBase.primitiveBatch.AddVertex(
                    GameBase.WindowRatioApply(position + new Vector2(length, 0)), lineColour);
                GameBase.primitiveBatch.End();
            }

            if (Visible && !seekbar1.IsVisible)
            {
                seekbar1.FadeIn(200);
            }
            else if (!Visible && seekbar1.IsVisible)
            {
                seekbar1.FadeOut(200);
            }
        }
Example #29
0
        private void osuLogo_OnClick(object sender, EventArgs e)
        {
            State = MenuState.Select;

            osuLogo.HandleInput = false;
            osuLogo.Transformations.Clear();

            AudioEngine.PlaySample(OsuSamples.MenuHit);

            menuBackgroundNew.BeAwesome();

            Transformation fadeIn = new TransformationF(TransformationType.Fade, 0, 0.98f, Clock.ModeTime + 1300, Clock.ModeTime + 1700);

            osuLogoSmall.Transform(fadeIn);

            Transformation move = new TransformationV(new Vector2(0, 50), Vector2.Zero, Clock.ModeTime + 500, Clock.ModeTime + 1000, EasingTypes.In);

            fadeIn = new TransformationF(TransformationType.Fade, 0, 0.98f, Clock.ModeTime + 500, Clock.ModeTime + 1000);
            NewsButton.Transform(fadeIn);
            NewsButton.Transform(move);

            osuLogo.Transformations.Clear();
            osuLogo.Transform(new TransformationF(TransformationType.Scale, osuLogo.ScaleScalar, osuLogo.ScaleScalar * 2.4f, Clock.ModeTime, Clock.ModeTime + 1300, EasingTypes.InDouble));
            osuLogo.Transform(new TransformationF(TransformationType.Rotation, osuLogo.Rotation, 0.35f, Clock.ModeTime, Clock.ModeTime + 1000, EasingTypes.In));

            osuLogoGloss.Transformations.Clear();
            osuLogoGloss.FadeOut(200);
            osuLogoGloss.Transform(new TransformationF(TransformationType.Scale, osuLogoGloss.ScaleScalar, osuLogoGloss.ScaleScalar * 2.4f, Clock.ModeTime, Clock.ModeTime + 1300, EasingTypes.InDouble));
            stream.FadeOut(150);
            additiveStream.FadeOut(150);

            osuLogo.FadeOut(800);

            explosions.ForEach(s =>
            {
                s.Transformations.Clear();
                s.FadeOut(100);
            });
        }
Example #30
0
        internal override void AddMeter(HitObject h, int?customDelta)
        {
            float error = customDelta ?? AudioEngine.Time - h.StartTime;

            nextFadeTime = AudioEngine.Time + fade_delay;

            Show();

            if (error < 0)
            {
                error = Math.Max(error, -ErrorRange);
            }
            else
            {
                error = Math.Min(error, ErrorRange);
            }

            float pos = error / ErrorRange * (Width / 2);

            floatingError = floatingError * 0.8f + pos * 0.2f;

            arrow.MoveTo(new Vector2(CentrePosition.X + floatingError, arrow.InitialPosition.Y), 800, EasingTypes.Out);

            error = Math.Abs(error);

            const float width = 3;
            pSprite     a     = centre.Clone();

            a.Clock         = Clocks.AudioOnce;
            a.AlwaysDraw    = false;
            a.Depth         = 0.85f;
            a.InitialColour = error < hitObjectManager.HitWindow300 ? colour300 : (error < hitObjectManager.HitWindow100 ? colour100 : colour50);
            a.Position.X    = CentrePosition.X + pos;
            a.VectorScale.X = width;
            a.Alpha         = 0.4f;
            a.Additive      = true;
            a.FadeOut(10000);
            spriteManager.Add(a);
        }