Example #1
0
    internal void Initialize(
        IntPtr renderPart,
        ovrAvatarRenderPart_SkinnedMeshRenderPBS_V2 skinnedMeshRender,
        OvrAvatarMaterialManager materialManager,
        int thirdPersonLayer,
        int firstPersonLayer,
        bool combinedMesh,
        ovrAvatarAssetLevelOfDetail lod,
        bool assignExpressiveParams,
        OvrAvatar avatar,
        bool isControllerModel)
    {
        avatarMaterialManager = materialManager;
        isCombinedMaterial    = combinedMesh;

        mesh = CreateSkinnedMesh(
            skinnedMeshRender.meshAssetID,
            skinnedMeshRender.visibilityMask,
            thirdPersonLayer,
            firstPersonLayer);

        EnableExpressive = assignExpressiveParams;

#if UNITY_ANDROID
        var singleComponentShader = EnableExpressive
            ? avatar.Skinshaded_Expressive_VertFrag_SingleComponent
            : avatar.Skinshaded_VertFrag_SingleComponent;
#else
        var singleComponentShader = EnableExpressive
            ? avatar.Skinshaded_Expressive_SurfaceShader_SingleComponent
            : avatar.Skinshaded_SurfaceShader_SingleComponent;
#endif
        var combinedComponentShader = EnableExpressive
            ? avatar.Skinshaded_Expressive_VertFrag_CombinedMesh
            : avatar.Skinshaded_VertFrag_CombinedMesh;

        var mainShader = isCombinedMaterial ? combinedComponentShader : singleComponentShader;

        if (isControllerModel)
        {
            mainShader = avatar.ControllerShader;
        }

        AvatarLogger.Log("OvrAvatarSkinnedMeshPBSV2RenderComponent Shader is: " + mainShader != null
           ? mainShader.name : "null");

        if (EnableExpressive)
        {
            ExpressiveParameters = CAPI.ovrAvatar_GetExpressiveParameters(avatar.sdkAvatar);
            var eyeShader = avatar.EyeLens;

            Material[] matArray = new Material[2];
            matArray[0] = CreateAvatarMaterial(gameObject.name + MAIN_MATERIAL_NAME, mainShader);
            matArray[1] = CreateAvatarMaterial(gameObject.name + EYE_MATERIAL_NAME, eyeShader);

            if (avatar.UseTransparentRenderQueue)
            {
                SetMaterialTransparent(matArray[0]);
            }
            else
            {
                SetMaterialOpaque(matArray[0]);
            }
            // Eye lens shader queue is transparent and set from shader
            matArray[1].renderQueue = -1;
            mesh.materials          = matArray;
        }
        else
        {
            mesh.sharedMaterial = CreateAvatarMaterial(gameObject.name + DEFAULT_MATERIAL_NAME, mainShader);
            if (avatar.UseTransparentRenderQueue && !isControllerModel)
            {
                SetMaterialTransparent(mesh.sharedMaterial);
            }
            else
            {
                SetMaterialOpaque(mesh.sharedMaterial);
            }
        }
        bones = mesh.bones;

        if (isCombinedMaterial)
        {
            avatarMaterialManager.SetRenderer(mesh);
            InitializeCombinedMaterial(renderPart, (int)lod);
            avatarMaterialManager.OnCombinedMeshReady();
        }

        blendShapeParams = new ovrAvatarBlendShapeParams();
        blendShapeParams.blendShapeParamCount = 0;
        blendShapeParams.blendShapeParams     = new float[64];

        blendShapeCount = mesh.sharedMesh.blendShapeCount;
    }
Example #2
0
    protected void UpdateSkinnedMesh(OvrAvatar avatar, Transform[] bones, ovrAvatarTransform localTransform, ovrAvatarVisibilityFlags visibilityMask, IntPtr renderPart)
    {
        UpdateActive(avatar, visibilityMask);
        OvrAvatar.ConvertTransform(localTransform, this.transform);
        ovrAvatarRenderPartType type = CAPI.ovrAvatarRenderPart_GetType(renderPart);
        UInt64 dirtyJoints;

        switch (type)
        {
        case ovrAvatarRenderPartType.SkinnedMeshRender:
            dirtyJoints = CAPI.ovrAvatarSkinnedMeshRender_GetDirtyJoints(renderPart);
            break;

        case ovrAvatarRenderPartType.SkinnedMeshRenderPBS:
            dirtyJoints = CAPI.ovrAvatarSkinnedMeshRenderPBS_GetDirtyJoints(renderPart);
            break;

        case ovrAvatarRenderPartType.SkinnedMeshRenderPBS_V2:
            dirtyJoints = CAPI.ovrAvatarSkinnedMeshRenderPBSV2_GetDirtyJoints(renderPart);
            break;

        default:
            throw new Exception("Unhandled render part type: " + type);
        }
        for (UInt32 i = 0; i < 64; i++)
        {
            UInt64 dirtyMask = (ulong)1 << (int)i;
            // We need to make sure that we fully update the initial position of
            // Skinned mesh renderers, then, thereafter, we can only update dirty joints
            if ((firstSkinnedUpdate && i < bones.Length) ||
                (dirtyMask & dirtyJoints) != 0)
            {
                //This joint is dirty and needs to be updated
                Transform          targetBone = bones[i];
                ovrAvatarTransform transform;
                switch (type)
                {
                case ovrAvatarRenderPartType.SkinnedMeshRender:
                    transform = CAPI.ovrAvatarSkinnedMeshRender_GetJointTransform(renderPart, i);
                    break;

                case ovrAvatarRenderPartType.SkinnedMeshRenderPBS:
                    transform = CAPI.ovrAvatarSkinnedMeshRenderPBS_GetJointTransform(renderPart, i);
                    break;

                case ovrAvatarRenderPartType.SkinnedMeshRenderPBS_V2:
                    transform = CAPI.ovrAvatarSkinnedMeshRenderPBSV2_GetJointTransform(renderPart, i);
                    break;

                default:
                    throw new Exception("Unhandled render part type: " + type);
                }
                OvrAvatar.ConvertTransform(transform, targetBone);
            }
        }

        ovrAvatarBlendShapeParams blendParams = CAPI.ovrAvatarSkinnedMeshRender_GetBlendShapeParams(renderPart);

        for (uint i = 0; i < blendParams.blendShapeParamCount; i++)
        {
            float value = blendParams.blendShapeParams[i];
            mesh.SetBlendShapeWeight((int)i, value * 100.0f);
        }

        firstSkinnedUpdate = false;
    }