Example #1
0
    public void OnDrag(PointerEventData eventData)
    {
        List <RaycastResult> results = new List <RaycastResult>();

        EventSystem.current.RaycastAll(eventData, results);

        if (results.Count > 0)
        {
            foreach (RaycastResult hit in results)
            {
                onRelease onR = hit.gameObject.GetComponent <onRelease>();
                if (onR != null)
                {
                    if (onR != showedOnRelease)
                    {
                        onR.Show();
                        showedOnRelease = onR;
                    }
                    break;
                }
                else
                {
                    if (showedOnRelease != null)
                    {
                        showedOnRelease.Hide();
                        showedOnRelease = null;
                    }
                }
            }
        }
    }
Example #2
0
    public void OnPointerUp(PointerEventData dt)
    {
        Debug.Log("Draggable mouse up");

        isMouseDown = false;

        if (shouldReturn)
        {
            Debug.Log("Retour à position initiale");
            target.position = startPosition;
        }


        List <RaycastResult> results = new List <RaycastResult>();

        EventSystem.current.RaycastAll(dt, results);

        if (results.Count > 0)
        {
            foreach (RaycastResult hit in results)
            {
                onRelease onR = hit.gameObject.GetComponent <onRelease>();
                if (onR != null)
                {
                    CustomLayout customLayout = onR.transform.parent.parent.GetComponent <CustomLayout>();
                    customLayout.Add(onR.Side, transform as RectTransform, customLayout);
                    if (showedOnRelease != null)
                    {
                        showedOnRelease.Hide();
                        showedOnRelease = null;
                    }
                    break;
                }
            }
        }
    }