public static void onPreGameStart() // called before GameManager does anything... NOTHING IS SET UP YET { dlgOnGameStart = null; dlgOnPlayerMove = null; dlgOnBoardStabilize = null; dlgOnCombo = null; dlgOnComboEnd = null; dlgOnNoMoreMoves = null; dlgOnBoardReset = null; dlgOnPieceClick = null; dlgOnPanelClick = null; dlgOnScoreIssue = null; dlgOnSwipeAdded = null; dlgOnSwipeRemoved = null; dlgOnSwipeBackTracked = null; dlgOnSwipeFailed = null; dlgOnSwipeValidating = null; dlgOnSwipeValidated = null; // ----------------------------------- // your own stuff here... // // WARNING : board HAS NOT been set up yet... you can do final board modifications here... // stuff like abilities that modify the current GameManager set up before board inits // e.g., board size, board width/height etc... // ----------------------------------- }