private void CreateTower() { Rectangle tempRect = new Rectangle(tileX, tileY, Engine.TileWidth, Engine.TileHeight); if (!towerManager.IsOnTower(tileX, tileY)) { if (tower is ArrowTower) { ArrowTower arrow = new ArrowTower(arrowTower, new Vector2(tileX, tileY), bullet, 1, soundBank); towerManager.AddTower(arrow); money -= tower.Cost; tower = null; } else if (tower is SpikeTower) { SpikeTower spike = new SpikeTower(spikeTower, new Vector2(tileX, tileY), bullet, 1, soundBank); towerManager.AddTower(spike); //money -= tower.Cost; money -= 1; tower = null; } else if (tower is BombTower) { BombTower bomb = new BombTower(bombTower, new Vector2(tileX, tileY), bullet, 1, soundBank); towerManager.AddTower(bomb); //money -= tower.Cost; money -= 1; tower = null; } else if (tower is OneandOneTower) { OneandOneTower oneandone = new OneandOneTower(bombTower, new Vector2(tileX, tileY), bullet, 1, soundBank); towerManager.AddTower(oneandone); money -= tower.Cost; tower = null; } if (tower is ofLoveTower) { ofLoveTower love = new ofLoveTower(ofLoveTower, new Vector2(tileX, tileY), bullet, 1, soundBank); towerManager.AddTower(love); money -= tower.Cost; soundBank.PlayCue("liebe2"); tower = null; } } }