public void newMoveSlot(GameObject newSlot) { //If there is no old Slot return if (!savedSlot) { return; } /*Create an object to make the link * New object set as 0 * 0 set as 1 * 1 set as New object */ objectsInGame.item Saved = new objectsInGame.item(); Saved.set(newSlot.GetComponent <Slot>().getItem()); newSlot.GetComponent <Slot>().Set(savedSlot.GetComponent <Slot>().getItem()); savedSlot.GetComponent <Slot>().Set(Saved); savedSlot = null; }
public void Set(objectsInGame.item itemToChange, objectsInGame.item becameItem) { itemToChange.set(becameItem); }
//Set the item in the slot public void Set(objectsInGame.item itemToChange) { itemInSlot.set(itemToChange); Refresh(); }