Example #1
0
        public void fillBarrierList()
        {
            transform.gameObject.SetActive(true);
            transform.Find("Panel").Find("LabelTitle").GetComponent <Text>().text = "SELECT BARRIER OBJECT";

            if (contentPanel == null)
            {
                contentPanel = transform.Find("Panel").Find("ScrollRect").Find("Content Panel");
            }

            var children = new List <GameObject>();

            foreach (Transform child in contentPanel)
            {
                children.Add(child.gameObject);
            }
            children.ForEach(child => Destroy(child));

            barrierObjectList = new List <objectListItem>();
            objectListItem obj1 = new objectListItem("Metal Fence", "Prefabs/Barrier/MetalFence/metalFenceIcon", "Prefabs/Barrier/MetalFence/metalFencePrefab");

            barrierObjectList.Add(obj1);
            objectListItem obj2 = new objectListItem("Concreate Wall", "Prefabs/Barrier/WallConcrete/ConcreteWallIcon", "Prefabs/Barrier/WallConcrete/wallConcretePrefab");

            barrierObjectList.Add(obj2);

            fillScrollRect(ObjectType.Wall);
        }
        public void fillCarList()
        {
            transform.gameObject.SetActive(true);

            transform.Find("Panel").Find("LabelTitle").GetComponent<Text>().text = "SELECT VEHICLE OBJECT";

            if(contentPanel == null)
                contentPanel = transform.Find("Panel").Find("ScrollRect").Find("Content Panel");

            var children = new List<GameObject>();
            foreach (Transform child in contentPanel) children.Add(child.gameObject);
            children.ForEach(child => Destroy(child));

            carObjectList = new List<objectListItem>();
            objectListItem obj1 = new objectListItem("Bus", "Prefabs/Car/Bus/busIcon","Prefabs/Car/Bus/busObj");
            carObjectList.Add(obj1);
            objectListItem obj2 = new objectListItem("Audi Station Wagon", "Prefabs/Car/Lincoln/LincolnIcon", "Prefabs/Car/Lincoln/LincolnObj");
            carObjectList.Add(obj2);
            objectListItem obj3 = new objectListItem("Police Car", "Prefabs/Car/PoliceCar/policeCarIcon","Prefabs/Car/PoliceCar/policeCarObj");
            carObjectList.Add(obj3);
            objectListItem obj4 = new objectListItem("Yellow Taxi", "Prefabs/Car/Taxi/taxiIcon", "Prefabs/Car/Taxi/taxiObj");
            carObjectList.Add(obj4);
            objectListItem obj5 = new objectListItem("Van", "Prefabs/Car/Van/vanIcon", "Prefabs/Car/Van/vanObj");
            carObjectList.Add(obj5);

            fillScrollRect(ObjectType.Car);
        }
Example #3
0
        public void fillTreeList()
        {
            transform.gameObject.SetActive(true);
            transform.Find("Panel").Find("LabelTitle").GetComponent <Text>().text = "SELECT ENVIRONMENT OBJECT";

            if (contentPanel == null)
            {
                contentPanel = transform.Find("Panel").Find("ScrollRect").Find("Content Panel");
            }

            var children = new List <GameObject>();

            foreach (Transform child in contentPanel)
            {
                children.Add(child.gameObject);
            }
            children.ForEach(child => Destroy(child));


            environmentObjectList = new List <objectListItem>();
            objectListItem obj1 = new objectListItem("Broadleaf 1", "Prefabs/Environment/Icons/broadLeafDesktopIcon", "Prefabs/Environment/Prefabs/BroadleafDesktop");

            environmentObjectList.Add(obj1);
            objectListItem obj2 = new objectListItem("Broadleaf 2", "Prefabs/Environment/Icons/broadLeafMobileIcon", "Prefabs/Environment/Prefabs/BroadleafMobile");

            environmentObjectList.Add(obj2);
            objectListItem obj3 = new objectListItem("Conifer", "Prefabs/Environment/Icons/coniferIcon", "Prefabs/Environment/Prefabs/Conifer");

            environmentObjectList.Add(obj3);
            objectListItem obj4 = new objectListItem("Palm", "Prefabs/Environment/Icons/palmIcon", "Prefabs/Environment/Prefabs/Palm");

            environmentObjectList.Add(obj4);
            objectListItem obj5 = new objectListItem("Tree 5", "Prefabs/Environment/Icons/Tree5Icon", "Prefabs/Environment/Prefabs/Tree5");

            environmentObjectList.Add(obj5);
            objectListItem obj6 = new objectListItem("Fountain 1", "Prefabs/Environment/Icons/Fountain1", "Prefabs/Environment/Prefabs/Fountain1");

            environmentObjectList.Add(obj6);
            objectListItem obj7 = new objectListItem("Fountain 2", "Prefabs/Environment/Icons/Fountain2", "Prefabs/Environment/Prefabs/Fountain2");

            environmentObjectList.Add(obj7);
            objectListItem obj8 = new objectListItem("Sculpture 1", "Prefabs/Environment/Icons/Sculpture1", "Prefabs/Environment/Prefabs/Sculpture1");

            environmentObjectList.Add(obj8);
            objectListItem obj9 = new objectListItem("Sculpture 2", "Prefabs/Environment/Icons/Sculpture2", "Prefabs/Environment/Prefabs/Sculpture2");

            environmentObjectList.Add(obj9);
            objectListItem obj10 = new objectListItem("Sculpture 3", "Prefabs/Environment/Icons/Sculpture3", "Prefabs/Environment/Prefabs/Sculpture3");

            environmentObjectList.Add(obj10);

            fillScrollRect(ObjectType.Tree);
        }
Example #4
0
        public void fillTrafficSignList()
        {
            transform.gameObject.SetActive(true);
            transform.Find("Panel").Find("LabelTitle").GetComponent <Text>().text = "SELECT CITY RELATED OBJECT";

            if (contentPanel == null)
            {
                contentPanel = transform.Find("Panel").Find("ScrollRect").Find("Content Panel");
            }

            var children = new List <GameObject>();

            foreach (Transform child in contentPanel)
            {
                children.Add(child.gameObject);
            }
            children.ForEach(child => Destroy(child));

            cityRelatedObjectList = new List <objectListItem>();
            objectListItem obj1 = new objectListItem("Traffic Light 1", "Prefabs/CityRelated/Icons/TrafficLight1Icon", "Prefabs/CityRelated/Prefabs/TrafficLight1Prefab");

            cityRelatedObjectList.Add(obj1);
            objectListItem obj2 = new objectListItem("Traffic Light 2", "Prefabs/CityRelated/Icons/TrafficLight2Icon", "Prefabs/CityRelated/Prefabs/TrafficLight2Prefab");

            cityRelatedObjectList.Add(obj2);
            objectListItem obj3 = new objectListItem("Traffic Light 3", "Prefabs/CityRelated/Icons/TrafficLight3Icon", "Prefabs/CityRelated/Prefabs/TrafficLight3Prefab");

            cityRelatedObjectList.Add(obj3);
            objectListItem obj4 = new objectListItem("Street Lamp", "Prefabs/CityRelated/Icons/StreetLamp", "Prefabs/CityRelated/Prefabs/StreetLampPrefab");

            cityRelatedObjectList.Add(obj4);
            objectListItem obj5 = new objectListItem("Phone Box", "Prefabs/CityRelated/Icons/PhoneBox", "Prefabs/CityRelated/Prefabs/PhoneBoxPrefab");

            cityRelatedObjectList.Add(obj5);
            objectListItem obj6 = new objectListItem("Garden Chair", "Prefabs/CityRelated/Icons/GardenChair", "Prefabs/CityRelated/Prefabs/GardenChairPrefab");

            cityRelatedObjectList.Add(obj6);
            objectListItem obj7 = new objectListItem("Hydrant", "Prefabs/CityRelated/Icons/Hydrant", "Prefabs/CityRelated/Prefabs/HydrantPrefab");

            cityRelatedObjectList.Add(obj7);
            fillScrollRect(ObjectType.TrafficSign);
        }
        public void fillBarrierList()
        {
            transform.gameObject.SetActive(true);
            transform.Find("Panel").Find("LabelTitle").GetComponent<Text>().text = "SELECT BARRIER OBJECT";

            if (contentPanel == null)
                contentPanel = transform.Find("Panel").Find("ScrollRect").Find("Content Panel");

            var children = new List<GameObject>();
            foreach (Transform child in contentPanel) children.Add(child.gameObject);
            children.ForEach(child => Destroy(child));

            barrierObjectList = new List<objectListItem>();
            objectListItem obj1 = new objectListItem("Metal Fence", "Prefabs/Barrier/MetalFence/metalFenceIcon", "Prefabs/Barrier/MetalFence/metalFencePrefab");
            barrierObjectList.Add(obj1);
            objectListItem obj2 = new objectListItem("Concreate Wall","Prefabs/Barrier/WallConcrete/ConcreteWallIcon", "Prefabs/Barrier/WallConcrete/wallConcretePrefab");
            barrierObjectList.Add(obj2);

            fillScrollRect(ObjectType.Wall);
        }
Example #6
0
        public void fillCarList()
        {
            transform.gameObject.SetActive(true);

            transform.Find("Panel").Find("LabelTitle").GetComponent <Text>().text = "SELECT VEHICLE OBJECT";

            if (contentPanel == null)
            {
                contentPanel = transform.Find("Panel").Find("ScrollRect").Find("Content Panel");
            }

            var children = new List <GameObject>();

            foreach (Transform child in contentPanel)
            {
                children.Add(child.gameObject);
            }
            children.ForEach(child => Destroy(child));


            carObjectList = new List <objectListItem>();
            objectListItem obj1 = new objectListItem("Bus", "Prefabs/Car/Bus/busIcon", "Prefabs/Car/Bus/busObj");

            carObjectList.Add(obj1);
            objectListItem obj2 = new objectListItem("Audi Station Wagon", "Prefabs/Car/Lincoln/LincolnIcon", "Prefabs/Car/Lincoln/LincolnObj");

            carObjectList.Add(obj2);
            objectListItem obj3 = new objectListItem("Police Car", "Prefabs/Car/PoliceCar/policeCarIcon", "Prefabs/Car/PoliceCar/policeCarObj");

            carObjectList.Add(obj3);
            objectListItem obj4 = new objectListItem("Yellow Taxi", "Prefabs/Car/Taxi/taxiIcon", "Prefabs/Car/Taxi/taxiObj");

            carObjectList.Add(obj4);
            objectListItem obj5 = new objectListItem("Van", "Prefabs/Car/Van/vanIcon", "Prefabs/Car/Van/vanObj");

            carObjectList.Add(obj5);

            fillScrollRect(ObjectType.Car);
        }
        public void fillTrafficSignList()
        {
            transform.gameObject.SetActive(true);
            transform.Find("Panel").Find("LabelTitle").GetComponent<Text>().text = "SELECT CITY RELATED OBJECT";

            if (contentPanel == null)
                contentPanel = transform.Find("Panel").Find("ScrollRect").Find("Content Panel");

            var children = new List<GameObject>();
            foreach (Transform child in contentPanel) children.Add(child.gameObject);
            children.ForEach(child => Destroy(child));

            cityRelatedObjectList = new List<objectListItem>();
            objectListItem obj1 = new objectListItem("Traffic Light 1", "Prefabs/CityRelated/Icons/TrafficLight1Icon", "Prefabs/CityRelated/Prefabs/TrafficLight1Prefab");
            cityRelatedObjectList.Add(obj1);
            objectListItem obj2 = new objectListItem("Traffic Light 2", "Prefabs/CityRelated/Icons/TrafficLight2Icon", "Prefabs/CityRelated/Prefabs/TrafficLight2Prefab");
            cityRelatedObjectList.Add(obj2);
            objectListItem obj3 = new objectListItem("Traffic Light 3", "Prefabs/CityRelated/Icons/TrafficLight3Icon", "Prefabs/CityRelated/Prefabs/TrafficLight3Prefab");
            cityRelatedObjectList.Add(obj3);
            objectListItem obj4 = new objectListItem("Street Lamp", "Prefabs/CityRelated/Icons/StreetLamp", "Prefabs/CityRelated/Prefabs/StreetLampPrefab");
            cityRelatedObjectList.Add(obj4);
            objectListItem obj5 = new objectListItem("Phone Box", "Prefabs/CityRelated/Icons/PhoneBox", "Prefabs/CityRelated/Prefabs/PhoneBoxPrefab");
            cityRelatedObjectList.Add(obj5);
            objectListItem obj6 = new objectListItem("Garden Chair", "Prefabs/CityRelated/Icons/GardenChair", "Prefabs/CityRelated/Prefabs/GardenChairPrefab");
            cityRelatedObjectList.Add(obj6);
            objectListItem obj7 = new objectListItem("Hydrant", "Prefabs/CityRelated/Icons/Hydrant", "Prefabs/CityRelated/Prefabs/HydrantPrefab");
            cityRelatedObjectList.Add(obj7);
            fillScrollRect(ObjectType.TrafficSign);
        }
        public void fillTreeList()
        {
            transform.gameObject.SetActive(true);
            transform.Find("Panel").Find("LabelTitle").GetComponent<Text>().text = "SELECT ENVIRONMENT OBJECT";

            if (contentPanel == null)
                contentPanel = transform.Find("Panel").Find("ScrollRect").Find("Content Panel");

            var children = new List<GameObject>();
            foreach (Transform child in contentPanel) children.Add(child.gameObject);
            children.ForEach(child => Destroy(child));

            environmentObjectList = new List<objectListItem>();
            objectListItem obj1 = new objectListItem("Broadleaf 1", "Prefabs/Environment/Icons/broadLeafDesktopIcon", "Prefabs/Environment/Prefabs/BroadleafDesktop");
            environmentObjectList.Add(obj1);
            objectListItem obj2 = new objectListItem("Broadleaf 2", "Prefabs/Environment/Icons/broadLeafMobileIcon", "Prefabs/Environment/Prefabs/BroadleafMobile");
            environmentObjectList.Add(obj2);
            objectListItem obj3 = new objectListItem("Conifer", "Prefabs/Environment/Icons/coniferIcon", "Prefabs/Environment/Prefabs/Conifer");
            environmentObjectList.Add(obj3);
            objectListItem obj4 = new objectListItem("Palm", "Prefabs/Environment/Icons/palmIcon", "Prefabs/Environment/Prefabs/Palm");
            environmentObjectList.Add(obj4);
            objectListItem obj5 = new objectListItem("Tree 5", "Prefabs/Environment/Icons/Tree5Icon", "Prefabs/Environment/Prefabs/Tree5");
            environmentObjectList.Add(obj5);
            objectListItem obj6 = new objectListItem("Fountain 1", "Prefabs/Environment/Icons/Fountain1", "Prefabs/Environment/Prefabs/Fountain1");
            environmentObjectList.Add(obj6);
            objectListItem obj7 = new objectListItem("Fountain 2", "Prefabs/Environment/Icons/Fountain2", "Prefabs/Environment/Prefabs/Fountain2");
            environmentObjectList.Add(obj7);
            objectListItem obj8 = new objectListItem("Sculpture 1", "Prefabs/Environment/Icons/Sculpture1", "Prefabs/Environment/Prefabs/Sculpture1");
            environmentObjectList.Add(obj8);
            objectListItem obj9 = new objectListItem("Sculpture 2", "Prefabs/Environment/Icons/Sculpture2", "Prefabs/Environment/Prefabs/Sculpture2");
            environmentObjectList.Add(obj9);
            objectListItem obj10 = new objectListItem("Sculpture 3", "Prefabs/Environment/Icons/Sculpture3", "Prefabs/Environment/Prefabs/Sculpture3");
            environmentObjectList.Add(obj10);

            fillScrollRect(ObjectType.Tree);
        }