void Awake() { line = new DebugArenaLineController[9]; for (int i = 0; i < 9; ++i) { line[i] = gameObject.transform.GetChild(1).gameObject.transform.GetChild(i + 1).GetComponent<DebugArenaLineController>(); } constantButton = gameObject.transform.GetChild(2).gameObject.GetComponent<Button>(); numpad = gameObject.transform.GetComponentInChildren<numpadController>(); numpad.hide(); }
void Awake() { line = new DebugArenaLineController[9]; for (int i = 0; i < 9; ++i) { line[i] = gameObject.transform.GetChild(1).gameObject.transform.GetChild(i + 1).GetComponent <DebugArenaLineController>(); } constantButton = gameObject.transform.GetChild(2).gameObject.GetComponent <Button>(); numpad = gameObject.transform.GetComponentInChildren <numpadController>(); numpad.hide(); }