Example #1
0
    void ProcessFrame(nuitrack.DepthFrame depthFrame, nuitrack.UserFrame userFrame)
    {
        Color pointColor;

        for (int i = 0, pointIndex = 0; i < depthFrame.Rows; i += frameStep)
        {
            for (int j = 0; j < depthFrame.Cols; j += frameStep, ++pointIndex)
            {
                nuitrack.Vector3 p      = depthSensor.ConvertProjToRealCoords(j, i, depthFrame[i, j]);
                uint             userId = userFrame[i * userFrame.Rows / depthFrame.Rows,
                                                    j *userFrame.Cols / depthFrame.Cols];
                pointColor = userCols[userId % userCols.Length];
                VerticesUpdate(pointIndex, new Vector3(p.X * 0.001f, p.Y * 0.001f, p.Z * 0.001f), pointColor);
            }
        }
        MeshesUpdate();
    }
Example #2
0
 public static Vector3 ToVector3(this nuitrack.Vector3 v)
 {
     return(new Vector3(v.X, v.Y, v.Z));
 }