// Update is called once per frame void Update() { //Debug.Log ("THis is gameobject: " + NPC2.transform.name); //Debug.Log (dialogManager.getDialogOutput ()); if (isActive) { dialogManager.setRoom("room_P"); player.setRoom("room_P"); switch (eventCounter) { case 0: //NPC2.SetActive (false); npc.moveTo(0f, -0.33f); eventCounter++; break; case 1: if (event1.getColliderStateEnter() == true) { player.freeze(); dialogManager.setDialog("First_Meeting.txt"); } if (dialogManager.getDialogOutput() == "npcmove") { npc.moveRelative(0f, -3.5f); eventCounter++; } break; case 2: dialogManager.setDialog("Next_Step.txt"); if (dialogManager.isActive() == false) { //Debug.Log ("IM HERE"); eventCounter++; } break; case 3: NPC2.enabled = true; dialogManager.setDialog("Final.txt"); if (dialogManager.getDialogOutput() == "falling") { aDark = GameObject.Find("anfangsraumD").GetComponent <SpriteRenderer> (); aDark.enabled = false; wasRead = true; playerCamera.enabled = false; npcCamera.enabled = true; //falling (victim.transform.position.x,-10.5f); float tempLocX = npc_object.transform.position.x; float tempLocY = npc_object.transform.position.y; float tempSizeX = npc_object.transform.localScale.x; float tempSizeY = npc_object.transform.localScale.y; fallingState = true; if (fallingState) { if (npc_object.transform.position.y > -10.8f) { speed += 9.82f * Time.deltaTime; tempLocY = npc_object.transform.position.y - 0.1f * Time.deltaTime * speed; tempSizeX = npc_object.transform.localScale.x - 0.015f * Time.deltaTime; tempSizeY = npc_object.transform.localScale.y - 0.015f * Time.deltaTime; } npc_object.transform.position = new Vector3(tempLocX, tempLocY, 0f); npc_object.transform.localScale = new Vector3(tempSizeX, tempSizeY, 1f); if (npc_object.transform.position.y <= -10.8f) { npcSprite.enabled = false; npcAnimation.enabled = false; eventCounter++; } } } break; case 4: float tempY = npcCamera.transform.position.y - Time.deltaTime; npcCamera.transform.position = new Vector3(npcCamera.transform.position.x, tempY, npcCamera.transform.position.z); if (tempY <= -12.5f) { eventCounter++; } break; case 5: delay -= Time.deltaTime; if (delay <= 0) { SceneManager.LoadScene("the_end"); roomSolved = true; } break; } if (roomSolved) { File.Delete("dialog/room_P/ItemHolder.txt"); endAndProceed(); } } }