public Noise3D() { filter = (float a, Vector3 b) => a; }
public Noise3D() { filter = (float a, Vector3 b) => a; }
public Noise() { filter = (float a, Vector2 b) => a; }
public Noise3D() { filter = (float a, Vector3 b) => a; }
public Noise3D() { filter = (float a, Vector3 b) => a; }
public Noise() { filter = (float a, Vector2 b) => a; }