void Awake() { instance = this; currentTime = Time.time; lastStatus = m_lightStatus; }
public void onLoseLights(object obj, EventArgs eventArgs) { m_lightStatus = newLightsStatus.idle; if (m_lightStatus != lastStatus) { this.BigLightsReset(); lastStatus = m_lightStatus; } }
private void delayOnEndLights() { m_lightStatus = newLightsStatus.end; if (m_lightStatus != lastStatus) { this.SmallLightsReset(); lastStatus = m_lightStatus; } }
public void onRunLights(object obj, EventArgs eventArgs) { //Debug.Log("onRunLights()"); m_lightStatus = newLightsStatus.run; if (m_lightStatus != lastStatus) { this.SmallLightsReset(); lastStatus = m_lightStatus; } }