Example #1
0
 public static void StoreChunkInCompound(net.minecraft.src.Chunk chunk, net.minecraft.src.World
                                         world, net.minecraft.src.NBTTagCompound nbttagcompound)
 {
     world.CheckSessionLock();
     nbttagcompound.SetInteger("xPos", chunk.xPosition);
     nbttagcompound.SetInteger("zPos", chunk.zPosition);
     nbttagcompound.SetLong("LastUpdate", world.GetWorldTime());
     nbttagcompound.SetByteArray("Blocks", chunk.blocks);
     nbttagcompound.SetByteArray("Data", chunk.data.data);
     nbttagcompound.SetByteArray("SkyLight", chunk.skylightMap.data);
     nbttagcompound.SetByteArray("BlockLight", chunk.blocklightMap.data);
     nbttagcompound.SetByteArray("HeightMap", chunk.heightMap);
     nbttagcompound.SetBoolean("TerrainPopulated", chunk.isTerrainPopulated);
     chunk.hasEntities = false;
     net.minecraft.src.NBTTagList nbttaglist = new net.minecraft.src.NBTTagList();
     for (int i = 0; i < chunk.entities.Length; i++)
     {
         System.Collections.IEnumerator iterator = chunk.entities[i].GetEnumerator();
         do
         {
             if (!iterator.MoveNext())
             {
                 goto label0_continue;
             }
             net.minecraft.src.Entity entity = (net.minecraft.src.Entity)iterator.Current;
             chunk.hasEntities = true;
             net.minecraft.src.NBTTagCompound nbttagcompound1 = new net.minecraft.src.NBTTagCompound
                                                                    ();
             if (entity.AddEntityID(nbttagcompound1))
             {
                 nbttaglist.SetTag(nbttagcompound1);
             }
         }while (true);
         label0_continue :;
     }
     label0_break :;
     nbttagcompound.SetTag("Entities", nbttaglist);
     net.minecraft.src.NBTTagList     nbttaglist1 = new net.minecraft.src.NBTTagList();
     net.minecraft.src.NBTTagCompound nbttagcompound2;
     for (System.Collections.IEnumerator iterator1 = chunk.chunkTileEntityMap.Values.GetEnumerator
                                                         (); iterator1.MoveNext(); nbttaglist1.SetTag(nbttagcompound2))
     {
         net.minecraft.src.TileEntity tileentity = (net.minecraft.src.TileEntity)iterator1
                                                   .Current;
         nbttagcompound2 = new net.minecraft.src.NBTTagCompound();
         tileentity.WriteToNBT(nbttagcompound2);
     }
     nbttagcompound.SetTag("TileEntities", nbttaglist1);
 }