void Awake() { //Get CharacterController tempMutantHealthBar = GameObject.Find("Canvas/HUD/EnemyInfoMutant").GetComponent <mutantHealthBar>(); controller = GetComponent <CharacterController>(); animController = GetComponent <Animator>(); shootingEffect.Stop(true); }
private void Awake() { tempMutantHealthBar = GameObject.Find("Canvas/HUD/EnemyInfoMutant").GetComponent <mutantHealthBar>(); }