//#######DEVICE CONFIGURATION######// private void Set_Idle() { try { zmien_richTextBox1(" Set to Idle"); mscl.SetToIdleStatus status = node.setToIdle(); while (!status.complete(300)) { Console.Write("."); } switch (status.result()) { case mscl.SetToIdleStatus.SetToIdleResult.setToIdleResult_success: break; case mscl.SetToIdleStatus.SetToIdleResult.setToIdleResult_canceled: break; case mscl.SetToIdleStatus.SetToIdleResult.setToIdleResult_failed: default: break; } } catch (mscl.Error err) { zmien_richTextBox1("Error: " + err.Message); } }
static void Main(string[] args) { try { //create a Serial Connection with the specified COM Port, default baud rate of 921600 mscl.Connection connection = mscl.Connection.Serial(COM_PORT); //create a BaseStation with the connection mscl.BaseStation baseStation = new mscl.BaseStation(connection); //create a WirelessNode with the BaseStation we created mscl.WirelessNode node = new mscl.WirelessNode(NODE_ADDRESS, baseStation); //call the set to idle function and get the resulting SetToIdleStatus object mscl.SetToIdleStatus status = node.setToIdle(); Console.Write("Setting Node to Idle"); //using the SetToIdleStatus object, check if the Set to Idle operation is complete. // Note: we are specifying a timeout of 300 milliseconds here which is the maximum // amount of time that the complete function will block if the Set to Idle // operation has not finished. Leaving this blank defaults to a timeout of 10ms. while (!status.complete(300)) { //Note: the Set to Idle operation can be canceled by calling status.cancel() Console.Write("."); } //at this point, the Set to Idle operation has completed //check the result of the Set to Idle operation switch (status.result()) { //completed successfully case mscl.SetToIdleStatus.SetToIdleResult.setToIdleResult_success: Console.WriteLine("Successfully set to idle!"); break; //canceled by the user case mscl.SetToIdleStatus.SetToIdleResult.setToIdleResult_canceled: Console.WriteLine("Set to Idle was canceled!"); break; //Failed to perform the operation case mscl.SetToIdleStatus.SetToIdleResult.setToIdleResult_failed: default: Console.WriteLine("Set to Idle has failed!"); break; } } catch (mscl.Error e) { Console.WriteLine("Error: " + e.Message); } Console.WriteLine("Press Enter to quit..."); Console.Read(); }
static void Main(string[] args) { try { //create a Serial Connection with the specified COM Port, default baud rate of 921600 mscl.Connection connection = mscl.Connection.Serial(COM_PORT); //create a BaseStation with the connection mscl.BaseStation baseStation = new mscl.BaseStation(connection); //create a WirelessNode with the BaseStation we created mscl.WirelessNode node = new mscl.WirelessNode(NODE_ADDRESS, baseStation); //call the set to idle function and get the resulting SetToIdleStatus object mscl.SetToIdleStatus status = node.setToIdle(); Console.Write("Setting Node to Idle"); //using the SetToIdleStatus object, check if the Set to Idle operation is complete. // Note: we are specifying a timeout of 300 milliseconds here which is the maximum // amount of time that the complete function will block if the Set to Idle // operation has not finished. Leaving this blank defaults to a timeout of 10ms. while (!status.complete(300)) { //Note: the Set to Idle operation can be canceled by calling status.cancel() Console.Write("."); } //at this point, the Set to Idle operation has completed //check the result of the Set to Idle operation switch (status.result()) { //completed successfully case mscl.SetToIdleStatus.SetToIdleResult.setToIdleResult_success: Console.WriteLine("Successfully set to idle!"); break; //canceled by the user case mscl.SetToIdleStatus.SetToIdleResult.setToIdleResult_canceled: Console.WriteLine("Set to Idle was canceled!"); break; //Failed to perform the operation case mscl.SetToIdleStatus.SetToIdleResult.setToIdleResult_failed: default: Console.WriteLine("Set to Idle has failed!"); break; } } catch (mscl.Error e) { Console.WriteLine("Error: " + e.Message); } Console.WriteLine("Press Enter to quit..."); Console.Read(); }
private void Set_Idle() { do { switch (num_node) { case 1: node = node1; break; case 2: node = node2; break; case 3: node = node3; break; case 4: node = node4; break; case 5: node = node5; break; } try { zmien_richTextBox1(" Set to Idle"); mscl.SetToIdleStatus status = node.setToIdle(); while (!status.complete(300)) { Console.Write("."); } switch (status.result()) { case mscl.SetToIdleStatus.SetToIdleResult.setToIdleResult_success: break; case mscl.SetToIdleStatus.SetToIdleResult.setToIdleResult_canceled: break; case mscl.SetToIdleStatus.SetToIdleResult.setToIdleResult_failed: default: break; } } catch (mscl.Error err) { zmien_richTextBox1("Error: " + err.Message); } num_node++; } while (num_node < 6); }
public static void setToIdle(mscl.WirelessNode node) { //call the set to idle function and get the resulting SetToIdleStatus object mscl.SetToIdleStatus status = node.setToIdle(); Console.Write("Setting Node to Idle"); //using the SetToIdleStatus object, check if the Set to Idle operation is complete. // Note: we are specifying a timeout of 300 milliseconds here which is the maximum // amount of time that the complete function will block if the Set to Idle // operation has not finished. Leaving this blank defaults to a timeout of 10ms. while (!status.complete(300)) { //Note: the Set to Idle operation can be canceled by calling status.cancel() Console.Write("."); } //at this point, the Set to Idle operation has completed //check the result of the Set to Idle operation switch (status.result()) { //completed successfully case mscl.SetToIdleStatus.SetToIdleResult.setToIdleResult_success: Console.WriteLine("Successfully set to idle!"); break; //canceled by the user case mscl.SetToIdleStatus.SetToIdleResult.setToIdleResult_canceled: Console.WriteLine("Set to Idle was canceled!"); break; //Failed to perform the operation case mscl.SetToIdleStatus.SetToIdleResult.setToIdleResult_failed: default: Console.WriteLine("Set to Idle has failed!"); break; } }