// Start is called before the first frame update
 void Start()
 {
     rb = GetComponent <Rigidbody2D>();
     //player = GameManager.instance.DevolverJugador().gameObject;
     movNormal = GetComponent <movimiento_enemigo>();
     player    = PlayerController.instance.gameObject;
 }
 private void Awake()
 {
     estaGirado = false;
     movNormal  = GetComponent <movimiento_enemigo>();
 }