// Start is called before the first frame update void Start() { rb = GetComponent <Rigidbody2D>(); //player = GameManager.instance.DevolverJugador().gameObject; movNormal = GetComponent <movimiento_enemigo>(); player = PlayerController.instance.gameObject; }
private void Awake() { estaGirado = false; movNormal = GetComponent <movimiento_enemigo>(); }