Example #1
0
    // Update is called once per frame
    void  Update()
    {
        GameObject       girlll = GameObject.Find("Bro");
        movement_clouder gf     = girlll.GetComponent <movement_clouder> ();

        girl = gf.girl;

        Vector2    offset  = GetComponent <Renderer> ().material.mainTextureOffset;
        GameObject kapsimo = GameObject.Find("clouds");
        clouder    kahla   = kapsimo.GetComponent <clouder> ();

        kamenos = kahla.kamenos;

        GameObject kapsimo2 = GameObject.Find("clouds_2");
        clouder_2  kahla2   = kapsimo2.GetComponent <clouder_2> ();

        kamenos2 = kahla2.kamenos2;

        GameObject kapsimo3 = GameObject.Find("clouds_3");
        clouder_3  kahla3   = kapsimo3.GetComponent <clouder_3> ();

        kamenos3 = kahla3.kamenos3;

        if (kamenos || kamenos2 || kamenos3 || girl)
        {
            speed = 0;
        }
        Application.targetFrameRate = 60;
        //Vector2 offset2 = GetComponent<Renderer>().material.mainTextureOffset;
        offset.x += speed * (Time.deltaTime / 10);
        offset.x  = (offset.x) % 1;
        GetComponent <Renderer> ().material.mainTextureOffset = offset;
    }
Example #2
0
    void Update()
    {
        current_energy = PlayerPrefs.GetInt("energy");
        GameObject       skori   = GameObject.Find("Bro");
        movement_clouder keimeno = skori.GetComponent <movement_clouder> ();

        current_score = keimeno.total;

        if (current_score < 16000)
        {
            hello_text.text = "Only " + current_score + " you could do better...";
        }
        else
        {
            hello_text.text = "Hmmm " + current_score + " your score was good...";
        }

        energy = PlayerPrefs.GetInt("energy");

        energy_text.text = "" + energy;

        if (energy == 0)
        {
            Application.LoadLevel(0);
        }

        GameObject player_object = GameObject.Find("Bro");

        Vector3 player_pos_x = player_object.transform.position;


        Vector3 temp = player_object.transform.position;

        temp.x       = player_object.transform.position.x;
        player_pos_x = temp;

        if (player_pos_x.x > 148)
        {
            pause_butt.enabled = false;
            GameObject  nokia_3   = GameObject.Find("clouds_3");
            Rigidbody2D n3        = nokia_3.GetComponent <Rigidbody2D>();
            GameObject  gk        = GameObject.Find("To_animation");
            Animator    gkomenaki = gk.GetComponent <Animator>();
            gkomenaki.Play("da_anim_gf");
            GameObject    nokiaa_1 = GameObject.Find("clouds_2");
            Rigidbody2D   n2       = nokiaa_1.GetComponent <Rigidbody2D>();
            GameObject    nokia    = GameObject.Find("clouds");
            Rigidbody2D   n        = nokia.GetComponent <Rigidbody2D>();
            BoxCollider2D b1       = n.GetComponent <BoxCollider2D> ();
            BoxCollider2D b2       = n2.GetComponent <BoxCollider2D> ();
            BoxCollider2D b3       = n3.GetComponent <BoxCollider2D> ();



            b1.enabled = false;
            b2.enabled = false;
            b3.enabled = false;
            StartCoroutine("wat2");
        }
    }
Example #3
0
    // Use this for initialization
    void Start()
    {
        player = FindObjectOfType <movement_clouder>();
        GameObject bro = GameObject.Find("myAnimationBros 1");

        animator_bro = bro.GetComponent <Animator> ();
        moving       = false;
    }
    void Start()
    {
        kamenos = false;


        animator = transform.GetComponent <Animator>();
        GameObject       skori   = GameObject.Find("Bro");
        movement_clouder keimeno = skori.GetComponent <movement_clouder> ();

        score = keimeno.Score;
    }
    void Start()
    {
        kamenos2 = false;

        destroyed2 = false;


        animator = transform.GetComponentInChildren <Animator>();
        GameObject       skori   = GameObject.Find("Bro");
        movement_clouder keimeno = skori.GetComponent <movement_clouder> ();
    }
    void Update()
    {
        GameObject   da_laser = GameObject.Find("Laserous");
        ChooseWeapon laser    = da_laser.GetComponent <ChooseWeapon>();

        exei_laser = laser.using_laser;

        GameObject       skori   = GameObject.Find("Bro");
        movement_clouder keimeno = skori.GetComponent <movement_clouder> ();

        keimeno.Score = score;
    }
Example #7
0
    void Update()
    {
        Renderer rend  = glasses.GetComponent <Renderer>();
        Renderer rend2 = hat.GetComponent <Renderer>();

        if (using_glasses == 1)
        {
            rend.enabled = true;
        }
        else
        {
            rend.enabled = false;
        }
        if (using_hat == 1)
        {
            rend2.enabled = true;
        }
        else
        {
            rend2.enabled = false;
        }
        GameObject player_object = GameObject.Find("Bro");

        Vector3 player_pos_x = player_object.transform.position;


        Vector3 temp = player_object.transform.position;

        temp.x       = player_object.transform.position.x;
        player_pos_x = temp;
        if (player_pos_x.x > 148)
        {
            animator.Play("Thug_Life");
            erwthseis = true;
            my_girl();
            GameObject girly   = GameObject.Find("girl");
            Animator   girlish = girly.GetComponent <Animator>();
            girlish.Play("free_da_girl");
            girl = true;
        }

        //	if (player_pos_x.x > 4)
        //		{


        //		GameObject cloudz = GameObject.Find("Clouders");
        //		Vector3 scale = transform.localScale;
        //		scale.x = 1.7f;
        //		scale.y = 1.7f;
        //		cloudz.transform.localScale = scale;
        //	}


        GameObject       skori   = GameObject.Find("Bro");
        movement_clouder keimeno = skori.GetComponent <movement_clouder> ();

        current_score = keimeno.Score;

        GameObject fin = GameObject.Find("Initial Hello");
        gkomena    gf  = fin.GetComponent <gkomena> ();

        finished = gf.finished;

        GameObject kapsimo = GameObject.Find("clouds");
        clouder    kahla   = kapsimo.GetComponent <clouder> ();

        kamenos = kahla.kamenos;

        GameObject kapsimo2 = GameObject.Find("clouds_2");
        clouder_2  kahla2   = kapsimo2.GetComponent <clouder_2> ();

        kamenos2 = kahla2.kamenos2;

        GameObject kapsimo3 = GameObject.Find("clouds_3");
        clouder_3  kahla3   = kapsimo3.GetComponent <clouder_3> ();

        kamenos3 = kahla3.kamenos3;



        GameObject    player         = GameObject.Find("ControlButtons_clouder");
        Touch_clouder gateController = player.GetComponent <Touch_clouder> ();

        mov         = gateController.moving;
        Points.text = "Points = " + Score;
        if (sms)
        {
            GameObject.Find("Health Bar").GetComponent <HealthBar>().Damage(10);

            sms = false;
        }


        GameObject cloud3 = GameObject.Find("clouds_3");
        clouder_3  c3     = cloud3.GetComponent <clouder_3> ();

        clouds_3 = c3.kopanhse3;


        GameObject cloud2 = GameObject.Find("clouds_2");
        clouder_2  c2     = cloud2.GetComponent <clouder_2> ();

        clouds_2 = c2.kopanhse2;

        GameObject clouds1 = GameObject.Find("clouds");
        clouder    c       = clouds1.GetComponent <clouder> ();

        clouds_1 = c.kopanhse;

        sc1                  = c.score;
        sc2                  = c2.score;
        sc3                  = c3.score;
        total                = sc1 + sc2 + sc3;
        Points.text          = "Points = " + total;
        Total_Points_Clouder = total;


        if (total > highscore_cloud)
        {
            PlayerPrefs.SetInt("highscore_cloud", total);
        }
        GameObject   change = GameObject.Find("Laserous");
        ChooseWeapon l      = change.GetComponent <ChooseWeapon>();

        changed = l.change_weapon;

        GameObject   da_laser = GameObject.Find("Laserous");
        ChooseWeapon laser    = da_laser.GetComponent <ChooseWeapon>();

        exei_laser = laser.using_laser;

        GameObject   using_punch = GameObject.Find("Laserous");
        ChooseWeapon bounia      = using_punch.GetComponent <ChooseWeapon>();

        bounidi = bounia.using_punch;


        if (kamenos || kamenos2 || kamenos3)
        {
            animator.Play("kamenos");
            GetComponent <Rigidbody2D>().AddForce(Vector2.down * 5f);
            GameObject.Find("Health Bar").GetComponent <HealthBar>().Damage(100);
            setGrand();
            GameObject Floor = GameObject.Find("Floor");
            Floor.GetComponent <BoxCollider2D>().isTrigger = true;
        }
        if (kopanhse || kopanhse2 || kopanhse3)
        {
            //animator.Play("Hit");
            // gameObject.GetComponentInChildren<Renderer>().enabled = false;
            // animator.enabled = false;
        }

        if (Input.GetMouseButtonDown(0) && !pause && !mov && !sms && !changed && !thug_life && !kamenos && !kamenos2 && !kamenos3 && !finished && !erwthseis)
        {
            if (bounidi)
            {
                animator.Play("myAnimationBros 1");
            }
            if (exei_laser)
            {
                animator.Play("Laserino");
            }
            animator.SetTrigger("Idle");
        }
    }