Example #1
0
 void OnTriggerEnter2D(Collider2D collision)
 {
     if (collision.gameObject.tag != "ai" && collision.gameObject.tag != "aibullet" && collision.gameObject.tag != "wall")
     {
         Destroy(gameObject);
         move movecomponent = collision.gameObject.GetComponent <move>();
         if (movecomponent == null)
         {
             Destroy(collision.gameObject);
         }
         else
         {
             movecomponent.damage(attack);
         }
     }
 }