/************************************************************************************** **************************************************************************************/ void Start() { configDelegateFunctions(); mCtrl = new mouseControl(this.gameObject); if (parent != null) { parent.GetComponent <rect>().connectChild(this); } }
// Use this for initialization void Start() { cCamera1 = GameObject.Find ("Player").GetComponentInChildren<Camera> (); MCScript = GameObject.Find("Player").GetComponent<mouseControl>(); //cCamera2 = GameObject.Find ("Camera2").camera; cCameraDialog = GameObject.Find ("DialogCamera").camera; DCScript = GameObject.Find ("DialogLayout").GetComponent<DialogCameraScript>(); DCTexture = GameObject.Find ("DialogLayout").guiTexture; DCTexture.enabled = false; cCamera1.enabled = false; //cCamera2.enabled = false; cCameraDialog.enabled = false; DCScript.enabled = false; stateIn = false; }
// Use this for initialization void Start() { cCamera1 = GameObject.Find("Player").GetComponentInChildren <Camera> (); MCScript = GameObject.Find("Player").GetComponent <mouseControl>(); //cCamera2 = GameObject.Find ("Camera2").camera; cCameraDialog = GameObject.Find("DialogCamera").camera; DCScript = GameObject.Find("DialogLayout").GetComponent <DialogCameraScript>(); DCTexture = GameObject.Find("DialogLayout").guiTexture; DCTexture.enabled = false; cCamera1.enabled = false; //cCamera2.enabled = false; cCameraDialog.enabled = false; DCScript.enabled = false; stateIn = false; }
// Use this for initialization void Start() { //CCScript = GameObject.Find("CameraControl").GetComponent<CameraControl>(); DCScript = GameObject.Find("DialogLayout").GetComponent <DialogCameraScript>(); MCScript = GameObject.Find("Player").GetComponent <mouseControl> (); }
// Use this for initialization void Start() { //CCScript = GameObject.Find("CameraControl").GetComponent<CameraControl>(); DCScript = GameObject.Find ("DialogLayout").GetComponent<DialogCameraScript>(); MCScript = GameObject.Find ("Player").GetComponent<mouseControl> (); }