Example #1
0
    // Use this for initialization
    void Start()
    {
        currentMotion   = motionstate.idle;
        moveDirection   = Vector3.zero;
        grounded        = false;
        playerControl   = false;
        controller      = GetComponent <CharacterController>();
        myTransform     = transform;
        speed           = walkSpeed;
        crosshairScript = transform.Find("FPSCamera").GetComponent <Crosshair>();

        // Lock cursor
        Cursor.visible = false;
    }
Example #2
0
    private void FixedUpdate()
    {
        float inputX            = Input.GetAxis("Horizontal");
        float inputY            = Input.GetAxis("Vertical");
        float inputModifyFactor = (inputX != 0.0f && inputY != 0.0f && limitDiagonalSpeed) ? 0.6701f : 1.0f;

        if (inputX == 0 && inputY == 0)
        {
            handsAnim.SetBool("idle", true);
            handsAnim.SetBool("running", false);
            currentMotion = motionstate.idle;
        }

        if (grounded)
        {
            if (falling)
            {
                falling = false;
                if (myTransform.position.y < (fallStartLevel - fallingDamageLimit))
                {
                    FallingDamageAlert(fallStartLevel - myTransform.position.y);
                }
            }

            if (!toggleRun)
            {
                bool running = Input.GetButton("Run");
                speed = running ? runSpeed : walkSpeed;
                handsAnim.SetBool("running", running);
                handsAnim.SetBool("idle", false);

                if (running)
                {
                    currentMotion = motionstate.running;
                    crosshairScript.IncreaseSpread(0.5f);
                }
                else
                {
                    if (crosshairScript.spread != crosshairScript.minSpread)
                    {
                        crosshairScript.DecreaseSpread(2f);
                    }
                }
            }

            if (Input.GetButtonUp("Run"))
            {
                currentMotion = PlayerController.motionstate.idle;
                handsAnim.SetBool("running", false);
                handsAnim.SetBool("idle", true);
            }

            if (!toggleSneak)
            {
                bool sneaking = Input.GetButton("Sneak");
                speed = sneaking ? sneakSpeed : speed;
                //anim.SetBool("sneaking", sneaking);
            }

            if (crouching)
            {
                speed = Input.GetButton("Run") ? crouchRunSpeed : crouchWalkSpeed;
                speed = Input.GetButton("Sneak") ? crouchSneakSpeed : speed;
            }

            moveDirection = new Vector3(inputX * inputModifyFactor, 0, inputY * inputModifyFactor);
            moveDirection = myTransform.TransformDirection(moveDirection) * speed;

            if (!Input.GetButton("Jump"))
            {
                //anim.SetBool("Jump", false);
            }
            else
            {
                moveDirection.y = jumpSpeed;
                crosshairScript.IncreaseSpread(10f);
                currentMotion = motionstate.jumping;
            }
        }
        else
        {
            if (!falling)
            {
                falling        = true;
                fallStartLevel = myTransform.position.y;
            }

            if (airControl && playerControl)
            {
                moveDirection.x = inputX * speed * inputModifyFactor;
                moveDirection.z = inputY * speed * inputModifyFactor;
                moveDirection   = myTransform.TransformDirection(moveDirection);
            }
        }

        grounded         = (controller.Move(moveDirection * Time.deltaTime) & CollisionFlags.Below) != 0;
        moveDirection.y -= gravity * Time.deltaTime;
    }