Example #1
0
        private GameObject GetHazard(mg_bc_EHazardType _type)
        {
            mg_BeanCounter active            = MinigameManager.GetActive <mg_BeanCounter>();
            GameObject     instancedResource = active.Resources.GetInstancedResource(mg_bc_EResourceList.GAME_ASSET_HAZARD);
            mg_bc_Hazard   component         = instancedResource.GetComponent <mg_bc_Hazard>();

            component.SetType(_type);
            return(instancedResource);
        }
Example #2
0
		internal void SetType(mg_bc_EHazardType _type)
		{
			HazardType = _type;
			m_animator.SetInteger("hazard_type", (int)_type);
		}