public static remote.GameDefinition ToRemote(this remote.GameDefinition rm, metagame.GameDefinition o) { rm.Name = o.Name; rm.RoundsCount = o.RoundsCount; rm.MinPlayers = o.MinPlayers; rm.MaxPlayers = o.MaxPlayers; rm.BetStructure.AddRange(o.BetStructure); rm.BlindStructure.AddRange(o.BlindStructure); rm.PrivateCardsCount.AddRange(o.PrivateCardsCount); rm.PublicCardsCount.AddRange(o.PublicCardsCount); rm.SharedCardsCount.AddRange(o.SharedCardsCount); rm.BetsCountLimits.AddRange(o.BetsCountLimits); rm.FirstActor.AddRange(o.FirstActor); rm.FirstActorHeadsUp.AddRange(o.FirstActorHeadsUp); rm.LimitKind = (remote.LimitKind)o.LimitKind; rm.DeckDescriptor = (new remote.DeckDescriptor()).ToRemote(o.DeckDescr); return(rm); }
public static metagame.GameDefinition FromRemote(this remote.GameDefinition rm) { metagame.GameDefinition o = new metagame.GameDefinition(); o.Name = rm.Name; o.RoundsCount = rm.RoundsCount; o.MinPlayers = rm.MinPlayers; o.MaxPlayers = rm.MaxPlayers; o.BetStructure = rm.BetStructure.ToArray(); o.BlindStructure = rm.BlindStructure.ToArray(); o.PrivateCardsCount = rm.PrivateCardsCount.ToArray(); o.PublicCardsCount = rm.PublicCardsCount.ToArray(); o.SharedCardsCount = rm.SharedCardsCount.ToArray(); o.BetsCountLimits = rm.BetsCountLimits.ToArray(); o.FirstActor = rm.FirstActor.ToArray(); o.FirstActorHeadsUp = rm.FirstActorHeadsUp.ToArray(); o.LimitKind = (metagame.LimitKind)rm.LimitKind; o.DeckDescr = rm.DeckDescriptor.FromRemote(); return(o); }