public void blackRoom() { var menus = new menus(); var blueroom = new BlueRoom(); menus.headTitle(); Console.WriteLine(); menus.showBlackRoom(); string input = Console.ReadLine(); switch (input) { case "N": Console.Clear(); blueroom.blueRoom(); break; case "Q": menus.shutDown(); break; default: menus.invalidInput(); var blackroom = new BlackRoom(); blackroom.blackRoom(); break; } }
// Use this for initialization void Start() { agent = GetComponent <NavMeshAgent>(); anim = GetComponent <Animator>(); coolOff = Time.time - coolOffPeriod; m = Camera.main.GetComponent <menus>(); }
public void purpleRoom() { var menus = new menus(); var blueroom = new BlueRoom(); var redroom = new RedRoom(); menus.headTitle(); Console.WriteLine(); menus.showPurpleRoom(); string input = Console.ReadLine(); switch (input) { case "V": Console.Clear(); blueroom.blueRoom(); break; case "N": Console.Clear(); redroom.redRoom(); break; case "Q": menus.shutDown(); break; default: menus.invalidInput(); var purpleroom = new PurpleRoom(); purpleroom.purpleRoom(); break; } }
public Accion AccionPlayer() { switch(clicks){ case(accionesEntrenador.Huir): menuActivo = menus.ninguno; clicks = accionesEntrenador.nula; return Accion.CreateAccion("Huir"); case(accionesEntrenador.Item): menuActivo = menus.ninguno; clicks = accionesEntrenador.nula; return Accion.CreateAccion("Item",source,target); case(accionesEntrenador.Ataque): menuActivo = menus.capaAtaque; return Accion.CreateAccion("Elegir"); case(accionesEntrenador.AtaqueListo): menuActivo = menus.ninguno; clicks = accionesEntrenador.nula; return Accion.CreateAccion(equipo[activo].GetMov()[nroMovimiento],source,target); case(accionesEntrenador.Cambio): menuActivo = menus.capaCambio; return Accion.CreateAccion("Elegir"); case(accionesEntrenador.CambioListo): menuActivo = menus.ninguno; clicks = accionesEntrenador.nula; activo = nroMovimiento; return Accion.CreateAccion("CambiarMonstruo"); }; menuActivo = menus.capa1; return Accion.CreateAccion("Elegir"); }
private void OpenMenu(menus menu) { if (activeMenu != null) { activeMenu.SetActive(false); } switch (menu) { case menus.main: activeMenu = mainMenu; break; case menus.win: activeMenu = winMenu; break; case menus.lose: activeMenu = loseMenu; break; case menus.credits: activeMenu = creditsMenu; break; case menus.none: break; default: Debug.Log("wot?"); break; } activeMenu.SetActive(true); }
// PUT api/menus/5 public IHttpActionResult Putmenus(int id, menus menus) { if (!ModelState.IsValid) { return(BadRequest(ModelState)); } if (id != menus.id) { return(BadRequest()); } db.Entry(menus).State = EntityState.Modified; try { db.SaveChanges(); } catch (DbUpdateConcurrencyException) { if (!menusExists(id)) { return(NotFound()); } else { throw; } } return(StatusCode(HttpStatusCode.NoContent)); }
public void menusNotNull() { //Arrange menus sut1 = new menus(); //Act var result = new menus(); //Assert Assert.NotNull(result); }
public IHttpActionResult Getmenus(int id) { menus menus = db.menus.Find(id); if (menus == null) { return(NotFound()); } return(Ok(menus)); }
// Use this for initialization void Start() { //Vector3 move = new Vector3; controlador = GetComponent <CharacterController>(); yo = GameObject.FindGameObjectWithTag("player"); //Colisionar y quitar vida gameManagerObject = GameObject.FindGameObjectWithTag("GameManager"); laifuActual = gameManagerObject.GetComponent <vidaActual>(); restarVida = 1; //menusitos menuScript = gameManagerObject.GetComponent <menus>(); }
public IHttpActionResult Postmenus(menus menus) { if (!ModelState.IsValid) { return(BadRequest(ModelState)); } db.menus.Add(menus); db.SaveChanges(); return(CreatedAtRoute("DefaultApi", new { id = menus.id }, menus)); }
public IHttpActionResult Deletemenus(int id) { menus menus = db.menus.Find(id); if (menus == null) { return(NotFound()); } db.menus.Remove(menus); db.SaveChanges(); return(Ok(menus)); }
private void BindDDL(menus current) { //List<Menu> mys = ResolveDDL<Menu>(MenuHelper.Menus, current.ID); List <MenuTree> listmenus = new List <MenuTree>(); foreach (menus dep in MenuHelper.Menus) { listmenus.Add(new MenuTree { ID = dep.ID, Name = dep.Name, SortIndex = dep.SortIndex, TreeLevel = dep.TreeLevel, ParentID = dep.ParentID, Remark = dep.Remark, Enabled = dep.Enabled, ImageUrl = dep.ImageUrl, ViewPowerID = dep.ViewPowerID } ); } // 添加根节点 listmenus.Insert(0, new MenuTree { ID = 0, Name = "--根节点--", SortIndex = 1, TreeLevel = 0, ParentID = 0, Enabled = true }); //List<MenuTree> mys = ResolveDDL<MenuTree>(listmenus); // 绑定到下拉列表(启用模拟树功能和不可选择项功能) ddlParent.EnableSimulateTree = true; ddlParent.DataTextField = "Name"; ddlParent.DataValueField = "ID"; ddlParent.DataSimulateTreeLevelField = "TreeLevel"; ddlParent.DataEnableSelectField = "Enabled"; ddlParent.DataSource = listmenus; ddlParent.DataBind(); if (current.ParentID != 0) { // 选中当前节点的父节点 ddlParent.SelectedValue = current.ParentID.ToString(); } }
// GET: menus/Deleteitem/5 public ActionResult Deleteitem(int?id) { //TODO: This action need to be deeply reviewed if (id == null) { return(new HttpStatusCodeResult(HttpStatusCode.BadRequest)); } menus menu = db.menus.Find(id); if (menu == null) { return(this.RedirectToAction("Index")); } return(View(menu)); }
public void blueRoom() { var menus = new menus(); var blackroom = new BlackRoom(); var purpleroom = new PurpleRoom(); var whiteroom = new WhiteRoom(); var greenroom = new GreenRoom(); menus.headTitle(); Console.WriteLine(); menus.showBlueRoom(); string input = Console.ReadLine(); switch (input) { case "U": Console.Clear(); blackroom.blackRoom(); break; case "H": Console.Clear(); purpleroom.purpleRoom(); break; case "V": Console.Clear(); whiteroom.whiteRoom(); break; case "N": Console.Clear(); greenroom.greenRoom(); break; case "Q": menus.shutDown(); break; default: menus.invalidInput(); var blueroom = new BlueRoom(); blueroom.blueRoom(); break; } }
protected void btnSaveClose_Click(object sender, EventArgs e) { int id = GetQueryIntValue("id"); //Menu item = DB.Menus // .Include(m => m.Parent).Include(m => m.ViewPower) // .Where(m => m.ID == id).FirstOrDefault(); menus item = Core.Container.Instance.Resolve <IServiceMenus>().GetEntity(id); if (item != null) { item.Name = tbxName.Text.Trim(); item.NavigateUrl = tbxUrl.Text.Trim(); item.SortIndex = Convert.ToInt32(tbxSortIndex.Text.Trim()); item.ImageUrl = tbxIcon.Text; item.Remark = tbxRemark.Text.Trim(); int parentID = Convert.ToInt32(ddlParent.SelectedValue); if (parentID == -1) { item.ParentID = 0; } else { item.ParentID = parentID; } string viewPowerName = tbxViewPower.Text.Trim(); if (String.IsNullOrEmpty(viewPowerName)) { item.ViewPowerID = 0; } else { //获取权限信息 IList <ICriterion> qryList = new List <ICriterion>(); qryList.Add(Expression.Eq("Name", viewPowerName)); powers entity = Core.Container.Instance.Resolve <IServicePowers>().GetEntityByFields(qryList); item.ViewPowerID = entity != null ? entity.ID : 0; } Core.Container.Instance.Resolve <IServiceMenus>().Update(item); } //FineUIPro.Alert.Show("保存成功!", String.Empty, FineUIPro.Alert.DefaultIcon, FineUIPro.ActiveWindow.GetHidePostBackReference()); PageContext.RegisterStartupScript(ActiveWindow.GetHidePostBackReference()); }
private void ChangeMenu(menus menu) { if (SceneManager.GetActiveScene().name == "GameScene") { SceneManager.LoadScene("MenuScene"); } else if (SceneManager.GetActiveScene().name == "MenuScene") { if (current_menu != menu) { foreach (Canvas canvas in all_menus) { canvas.gameObject.SetActive(false); } switch (menu) { case menus.Main: MainCanvas.gameObject.SetActive(true); button_main.gameObject.SetActive(false); break; case menus.HowToPlay: TutorialCanvas.gameObject.SetActive(true); button_main.gameObject.SetActive(true); break; case menus.Options: OptionsCanvas.gameObject.SetActive(true); button_main.gameObject.SetActive(true); break; case menus.LevelSelect: LevelSelectCanvas.gameObject.SetActive(true); button_main.gameObject.SetActive(true); break; default: Debug.Log("An option in the 'menus' enum does not have a corresponding option in the switch in ChangeMenu() - MenuSwitcher.cs"); break; } current_menu = menu; } } }
private void LoadData() { btnClose.OnClientClick = ActiveWindow.GetHideReference(); int id = GetQueryIntValue("id"); //Menu current = DB.Menus // .Include(m => m.Parent).Include(m => m.ViewPower) // .Where(m => m.ID == id).FirstOrDefault(); menus current = Core.Container.Instance.Resolve <IServiceMenus>().GetEntity(id); if (current == null) { // 参数错误,首先弹出Alert对话框然后关闭弹出窗口 Alert.Show("参数错误!", String.Empty, ActiveWindow.GetHideReference()); return; } tbxName.Text = current.Name; tbxUrl.Text = current.NavigateUrl; tbxSortIndex.Text = current.SortIndex.ToString(); tbxIcon.Text = current.ImageUrl; tbxRemark.Text = current.Remark; if (current.ViewPowerID != 0) { powers power = Core.Container.Instance.Resolve <IServicePowers>().GetEntity(current.ViewPowerID); //获取权限信息 if (power != null) { tbxViewPower.Text = power.Name; } } // 绑定上级菜单下拉列表 BindDDL(current); // 预置图标列表 InitIconList(iconList); if (!String.IsNullOrEmpty(current.ImageUrl)) { iconList.SelectedValue = current.ImageUrl; } }
public void greenRoom() { var menus = new menus(); var hallway = new Hallway(); var blueroom = new BlueRoom(); var redroom = new RedRoom(); menus.headTitle(); menus.showGreenRoom(); string input = Console.ReadLine(); switch (input) { case "U": Console.Clear(); blueroom.blueRoom(); break; case "H": Console.Clear(); redroom.redRoom(); break; case "N": Console.Clear(); hallway.hallway(); break; case "Q": menus.shutDown(); break; default: menus.invalidInput(); var greenroom = new GreenRoom(); greenroom.greenRoom(); break; } }
public GameManager() { //initalise the game gameState = gameState.programInit; menu = menus.main; hasJoy = false; messageBuffer = new string[50]; for (int i = 0; i < 50; i++) { messageBuffer[i] = ""; } cammoving = false; camAddX = 0; camAddY = 0; player = new Player(new Vector3(0, 0, 0), Quaternion.IDENTITY); }
public ActionResult Edititem([Bind(Include = "ID,title,target,palceholder,parent,menuClass,isDefault,url")] menus menu) { //TODO: This action need to be deeply reviewed if (ModelState.IsValid) { //Check to set only one default menu item for app if (menu.isDefault) { var prevdefault = db.menus.Where(a => a.isDefault).FirstOrDefault(); if (prevdefault != null) { prevdefault.isDefault = false; db.Entry(prevdefault).State = EntityState.Modified; } } db.Entry(menu).State = EntityState.Modified; db.SaveChanges(); return(RedirectToAction("items", new { id = menu.module_id })); } return(Edititem(menu.ID)); }
public Menu(Texture2D menuMemories, Texture2D menuOptions, Texture2D menuQuit, SoundEffect music) { SelectedMenu = menus.memories; MenuMemories = menuMemories; MenuOptions = menuOptions; MenuQuit = menuQuit; // Music MusicSource = music; isMusicPlaying = false; Music = MusicSource.CreateInstance(); Music.IsLooped = true; // Init Keyboard/Gamepad states MouseState mouseState = Mouse.GetState(); MouseState previousMouseState = Mouse.GetState(); previousKeyboardState = Keyboard.GetState(); previousGamepadState = GamePad.GetState(PlayerIndex.One); currentKeyboardState = Keyboard.GetState(); currentGamepadState = GamePad.GetState(PlayerIndex.One); }
void Start() { controlador = GetComponent <CharacterController>(); trampolin = GameObject.FindGameObjectWithTag("trampolinY"); velocidad.y = 0; //morido? gameObVida = GameObject.FindGameObjectWithTag("GameManager"); vida = gameObVida.GetComponent <vidaActual>(); gameOver = gameObVida.GetComponent <mostrarPantallaTxt>(); //soio de nuevo Nisty = GameObject.FindGameObjectWithTag("nisty"); //sonido saltoSound = saltar.GetComponent <AudioSource>(); //pausar pausarJuego = gameObVida.GetComponent <menus>(); estaSaltando = false; }
private void SaveItem() { menus item = new menus(); item.Name = tbxName.Text.Trim(); item.NavigateUrl = tbxUrl.Text.Trim(); item.SortIndex = Convert.ToInt32(tbxSortIndex.Text.Trim()); item.Remark = tbxRemark.Text.Trim(); item.ImageUrl = tbxIcon.Text; int parentID = Convert.ToInt32(ddlParent.SelectedValue); if (parentID == -1) { item.ParentID = 0; } else { item.ParentID = parentID; } string viewPowerName = tbxViewPower.Text.Trim(); if (String.IsNullOrEmpty(viewPowerName)) { item.ViewPowerID = 0; } else { //获取权限信息 IList <ICriterion> qryList = new List <ICriterion>(); qryList.Add(Expression.Eq("Name", viewPowerName)); powers entity = Core.Container.Instance.Resolve <IServicePowers>().GetEntityByFields(qryList); item.ViewPowerID = entity != null ? entity.ID : 0; } Core.Container.Instance.Resolve <IServiceMenus>().Create(item); //DB.SaveChanges(); }
public ActionResult Createitem([Bind(Include = "title,target,palceholder,parent,isDefault,url,module_id")] menus menu) { //1. Convert the entry to Db Model if (ModelState.IsValid == true) { //Check to set only one default menu item for app if (menu.isDefault) { var prevdefault = db.menus.Where(a => a.isDefault).FirstOrDefault(); if (prevdefault != null) { prevdefault.isDefault = false; db.Entry(prevdefault).State = EntityState.Modified; } } //TODO: This action need to be deeply reviewed db.menus.Add(menu); db.SaveChanges(); return(RedirectToAction("items", new { id = menu.module_id })); } return(View(menu)); }
//To keep track of which menu is selected. If more menus are added, a corresponding option must be added to this Enum aswell // Start is called before the first frame update void Start() { current_menu = menus.Main; all_menus.AddRange(new List <Canvas> { TutorialCanvas.GetComponent <Canvas>(), MainCanvas.GetComponent <Canvas>(), OptionsCanvas.GetComponent <Canvas>(), LevelSelectCanvas.GetComponent <Canvas>() }); //Assigning a listener to each button that changes the menu page //If more menu pages are added, they must have a corresponding Gameobject above, and listener below //as well as an option in the 'menus' enum, the all_menus list, and the switch in ChangeMenu() button_lvlselect.GetComponent <Button>().onClick.AddListener(delegate { ChangeMenu(menus.LevelSelect); }); button_options.GetComponent <Button>().onClick.AddListener(delegate { ChangeMenu(menus.Options); }); button_HowToPlay.GetComponent <Button>().onClick.AddListener(delegate { ChangeMenu(menus.HowToPlay); }); button_main.GetComponent <Button>().onClick.AddListener(delegate { ChangeMenu(menus.Main); }); //Setting all but the main canvas to unactive TutorialCanvas.gameObject.SetActive(false); OptionsCanvas.gameObject.SetActive(false); LevelSelectCanvas.gameObject.SetActive(false); button_main.gameObject.SetActive(false); button_main.GetComponent <RectTransform>().anchoredPosition = new Vector3(Screen.width - (button_main.GetComponent <RectTransform>().rect.width / 2 + 25), Screen.height - (button_main.GetComponent <RectTransform>().rect.height / 2 + 25)); }
SetProperty(ref menus, value);
private void ReadInput() { // Read keyboard input, update menu // Save previous keyboard/gamepad states previousMouseState = mouseState; previousKeyboardState = currentKeyboardState; previousGamepadState = currentGamepadState; // Read current keyboard/gamepad mouseState = Mouse.GetState(); currentKeyboardState = Keyboard.GetState(); currentGamepadState = GamePad.GetState(PlayerIndex.One); Rectangle mouseBox = new Rectangle(mouseState.X, mouseState.Y, 2, 2); // Bools for simpler looking conditions bool left = currentKeyboardState.IsKeyDown(Keys.Left) || currentGamepadState.ThumbSticks.Left.X < 0; bool right = currentKeyboardState.IsKeyDown(Keys.Right) || currentGamepadState.ThumbSticks.Left.X > 0; bool up = currentKeyboardState.IsKeyDown(Keys.Up) || currentGamepadState.ThumbSticks.Left.Y > 0; bool down = currentKeyboardState.IsKeyDown(Keys.Down) || currentGamepadState.ThumbSticks.Left.Y < 0; bool prevleft = previousKeyboardState.IsKeyDown(Keys.Left) || previousGamepadState.ThumbSticks.Left.X < 0; bool prevright = previousKeyboardState.IsKeyDown(Keys.Right) || previousGamepadState.ThumbSticks.Left.X > 0; bool prevup = previousKeyboardState.IsKeyDown(Keys.Up) || previousGamepadState.ThumbSticks.Left.Y > 0; bool prevdown = previousKeyboardState.IsKeyDown(Keys.Down) || previousGamepadState.ThumbSticks.Left.Y < 0; bool button1 = currentKeyboardState.IsKeyDown(Keys.Z) || currentGamepadState.Buttons.A > 0; bool button2 = currentKeyboardState.IsKeyDown(Keys.X) || currentGamepadState.Buttons.B > 0; bool prevButton1 = previousKeyboardState.IsKeyDown(Keys.Z) || previousGamepadState.Buttons.A > 0; bool prevButton2 = previousKeyboardState.IsKeyDown(Keys.X) || previousGamepadState.Buttons.B > 0; bool returnKey = currentKeyboardState.IsKeyDown(Keys.Enter) || currentGamepadState.Buttons.A > 0; bool prevReturnKey = previousKeyboardState.IsKeyDown(Keys.Enter) || previousGamepadState.Buttons.A > 0; bool mouseClick = mouseState.LeftButton == ButtonState.Pressed && previousMouseState.LeftButton != ButtonState.Pressed; if (up && !prevup) SelectedMenu--; if (down && !prevdown) SelectedMenu++; // Highlight Menu Keyboard if (SelectedMenu < menus.memories) SelectedMenu = menus.quit; else if (SelectedMenu > menus.quit) SelectedMenu = menus.memories; // Highlight Menu Mouse if (mouseBox.Intersects(MemoriesBox)) SelectedMenu = menus.memories; else if (mouseBox.Intersects(OptionsBox)) SelectedMenu = menus.options; else if (mouseBox.Intersects(QuitBox)) SelectedMenu = menus.quit; if (mouseClick) { if (mouseBox.Intersects(MemoriesBox)) { StopMusic(); gotoLevel = true; } else if (mouseBox.Intersects(OptionsBox)) { StopMusic(); gotoOption = true; } else if (mouseBox.Intersects(QuitBox)) { StopMusic(); gotoQuit = true; } } else if (returnKey && !prevReturnKey) { switch (SelectedMenu) { case menus.memories: StopMusic(); gotoLevel = true; break; case menus.options: StopMusic(); gotoOption = true; break; case menus.quit: StopMusic(); gotoQuit = true; break; } } }