/// <summary> /// Brings over the listing for Forrest Loading /// </summary> public void ToggleCListing() { if (listingOpen) { mP.Reset(); ToggleListing(); } theMenu.localPosition = (theMenu.localPosition == men[1]) ? men[0] : men[1]; theCList.localPosition = (theCList.localPosition == listC[1]) ? listC[0] : listC[1]; theCList.localScale = (theCList.localPosition == listC[1]) ? Vector3.one * 1.75f : Vector3.one; logo.localPosition = (logo.localPosition.x == logoX[1]) ? new Vector3(logoX[0], logo.localPosition.y, logo.localPosition.z) : new Vector3(logoX[1], logo.localPosition.y, logo.localPosition.z); SetForrButtons(); }
// void Start() { // Set the appropriate version number on the top left of screen vT.text = "v" + Application.version; menuParams.Check4MenuParam(); // reference to our menu params mP = GameObject.Find("menuParams").GetComponent <menuParams>(); mP.Reset(); mP.adCount.x++; // if (Application.isMobilePlatform && mP.adCount.x >= mP.adCount.y) { //Advertisement.Show(); mP.adCount.x = 0; } // coursesButts = GameObject.Find("Levels").GetComponentsInChildren <Button>(); // forrestsButts = GameObject.Find("Forrests").GetComponentsInChildren <Button>(); // Now entirely sure what I have to do this to make Campaign work, too lazy to investigate in depth. >_> ToggleListing(); ToggleListing(); menuLoad = LoadMenuData(); sB.value = Mathf.Round(int.Parse(menuLoad[0])); cO.value = Mathf.Round(int.Parse(menuLoad[1])); sel.value = Mathf.Round(int.Parse(menuLoad[2])); smT.isOn = bool.Parse(menuLoad[3]); rT.isOn = bool.Parse(menuLoad[4]); rcT.isOn = bool.Parse(menuLoad[5]); lS.value = int.Parse(menuLoad[6]); aS.value = int.Parse(menuLoad[7]); }