public void controlsButton() { if (buttonClick != null) { audioSource.PlayOneShot(buttonClick, 0.2f); } controlScreen.SetActive(true); pauseScreen.SetActive(false); menuControl.defaultButton = menuControl.returnButton; menuControl.resetButton(); }
public void Controls() { if (buttonSound != null) { audioSource.PlayOneShot(buttonSound, 0.5f); } main.SetActive(false); controls.SetActive(true); title.SetActive(false); menuControl.defaultButton = menuControl.returnButton; menuControl.resetButton(); }
public void Start() { menuControl = gameObject.GetComponentInParent <menuController>(); audioSource = GetComponent <AudioSource>(); scene = SaveSystem.GetInt("sceneCount"); if (all != null) { all.SetActive(true); } if (main != null) { main.SetActive(true); } if (credits != null) { credits.SetActive(false); } if (controls != null) { controls.SetActive(false); } Cursor.visible = true; if (menuControl != null) { menuControl.resetButton(); } }