public bool SetPlunderCamera() { GameObject gameObject = TsSceneSwitcher.Instance._GetSwitchData_RootSceneGO(TsSceneSwitcher.ESceneType.SoldierBatchScene); if (gameObject == null) { return(false); } Transform child = NkUtil.GetChild(gameObject.transform, "Main Camera"); if (child == null) { return(false); } Transform child2 = NkUtil.GetChild(gameObject.transform, "battle_terrain"); if (child2 == null) { return(false); } if (this.m_TargetGo != null) { this.m_TargetGo.name = "SoldierBatchCameraTarget"; } else { this.m_TargetGo = GameObject.Find("SoldierBatchCameraTarget"); if (this.m_TargetGo == null) { this.m_TargetGo = new GameObject("SoldierBatchCameraTarget"); } } Vector3 position = child.transform.position; this.m_TargetGo.transform.position = position; maxCamera component = child.GetComponent <maxCamera>(); Transform child3 = NkUtil.GetChild(this.m_TargetGo.transform, "CameraTarget"); if (child3 != null) { this.m_goTargetAni = child3.gameObject; } component.m_bBattleCamera = true; component.m_nCameraLevel = 3; if (this.m_goTargetAni != null) { component.target = this.m_goTargetAni.transform; } else { component.target = this.m_TargetGo.transform; } component.Init(); this.currentDistance = this.m_TargetGo.transform.position.y; this.desiredDistance = this.m_TargetGo.transform.position.y; if (Application.isEditor) { Transform child4 = NkUtil.GetChild(gameObject.transform, "CAMERATARGETCUBE"); GameObject gameObject2 = null; if (child4 != null) { gameObject2 = child4.gameObject; } if (gameObject2 == null) { gameObject2 = GameObject.CreatePrimitive(PrimitiveType.Cube); Collider component2 = gameObject2.GetComponent <Collider>(); UnityEngine.Object.Destroy(component2); gameObject2.transform.parent = this.m_TargetGo.transform; gameObject2.transform.localPosition = Vector3.zero; gameObject2.transform.localScale = new Vector3(0.1f, 0.1f, 0.1f); gameObject2.name = "CAMERATARGETCUBE"; } MeshRenderer component3 = gameObject2.GetComponent <MeshRenderer>(); if (component3 != null) { component3.material = new Material(component3.sharedMaterial) { color = new Color(1f, 0f, 0f) }; } } TsSceneSwitcher.Instance.Collect(TsSceneSwitcher.ESceneType.SoldierBatchScene, this.m_TargetGo); child.camera.useOcclusionCulling = false; if (SoldierBatch.SOLDIER_BATCH_MODE == eSOLDIER_BATCH_MODE.MODE_MYTHRAID) { component.SetCameraMode(6, Vector3.zero, 0f); } else { component.SetCameraMode(5, Vector3.zero, 0f); } component.CameraWork(); return(true); }
public bool SetBattleCamera(ref NrBattleMap battleMap) { GameObject gameObject = TsSceneSwitcher.Instance._GetSwitchData_RootSceneGO(TsSceneSwitcher.ESceneType.BattleScene); if (gameObject == null) { return(false); } Transform child = NkUtil.GetChild(gameObject.transform, "Main Camera"); if (child == null) { return(false); } Transform child2 = NkUtil.GetChild(gameObject.transform, "battle_terrain"); if (child2 == null) { return(false); } Transform child3 = NkUtil.GetChild(gameObject.transform, "@battlemap"); if (child3 != null) { Transform child4 = NkUtil.GetChild(child3, "normal1"); if (child4 != null) { child4.gameObject.SetActive(true); } } if (Battle.BATTLE.CameraTarget != null) { this.m_TargetGo = (UnityEngine.Object.Instantiate(Battle.BATTLE.CameraTarget) as GameObject); this.m_TargetGo.SetActive(true); } if (this.m_TargetGo != null) { this.m_TargetGo.name = "BattleCameraTarget"; } else { this.m_TargetGo = GameObject.Find("BattleCameraTarget"); if (this.m_TargetGo == null) { this.m_TargetGo = new GameObject("BattleCameraTarget"); } } Vector3 vector = child.position; vector.y = battleMap.GetBattleMapHeight(vector); if (vector.y == 0f) { vector = battleMap.GetBattleMapCenterPos(); } this.m_TargetGo.transform.position = vector; maxCamera component = child.GetComponent <maxCamera>(); Transform child5 = NkUtil.GetChild(this.m_TargetGo.transform, "CameraTarget"); if (child5 != null) { this.m_goTargetAni = child5.gameObject; } component.m_bBattleCamera = true; if (Battle.BATTLE.BattleRoomtype != eBATTLE_ROOMTYPE.eBATTLE_ROOMTYPE_BABELTOWER && Battle.BATTLE.BattleRoomtype != eBATTLE_ROOMTYPE.eBATTLE_ROOMTYPE_BOUNTYHUNT) { component.m_nCameraLevel = 3; } else if (Battle.BabelPartyCount > 1) { component.m_nCameraLevel = 1; } else { component.m_nCameraLevel = 3; } if (this.m_goTargetAni != null) { component.target = this.m_goTargetAni.transform; } else { component.target = this.m_TargetGo.transform; } component.Init(); this.CameraAniStop(); GameObject gameObject2 = GameObject.Find("bp1"); GameObject gameObject3 = GameObject.Find("bp2"); if (gameObject2 != null && gameObject3 != null) { this.m_fMoveLimitX = gameObject2.transform.position.x; this.m_fMoveLimitZ = gameObject2.transform.position.z; this.m_fMapXSize = gameObject3.transform.position.x; this.m_fMapZSize = gameObject3.transform.position.z; } else { this.m_fMapXSize = (float)battleMap.GetSizeX() - this.m_fMoveLimitX; this.m_fMapZSize = (float)battleMap.GetSizeY() - this.m_fMoveLimitZ; } this.currentDistance = this.m_TargetGo.transform.position.y; this.desiredDistance = this.m_TargetGo.transform.position.y; if (Application.isEditor) { Transform child6 = NkUtil.GetChild(gameObject.transform, "CAMERATARGETCUBE"); GameObject gameObject4 = null; if (child6 != null) { gameObject4 = child6.gameObject; } if (gameObject4 == null) { gameObject4 = GameObject.CreatePrimitive(PrimitiveType.Cube); Collider component2 = gameObject4.GetComponent <Collider>(); UnityEngine.Object.Destroy(component2); gameObject4.transform.parent = this.m_TargetGo.transform; gameObject4.transform.localPosition = Vector3.zero; gameObject4.transform.localScale = new Vector3(0.1f, 0.1f, 0.1f); gameObject4.name = "CAMERATARGETCUBE"; } MeshRenderer component3 = gameObject4.GetComponent <MeshRenderer>(); if (component3 != null) { component3.material = new Material(component3.sharedMaterial) { color = new Color(1f, 0f, 0f) }; } } TsSceneSwitcher.Instance.Collect(TsSceneSwitcher.ESceneType.BattleScene, this.m_TargetGo); child.camera.useOcclusionCulling = false; Camera component4 = child.GetComponent <Camera>(); if (component4 != null && component4.renderingPath != RenderingPath.Forward) { component4.renderingPath = RenderingPath.Forward; } return(true); }
//---------------------------------------------------------------------------------------------------------------- // Use this for initialization void Start() { replayControl = GameObject.Find("replayControl"); ctunity = GameObject.Find("CTunity").GetComponent <CTunity>(); // reference CTgroupstate script gameOptions = GameObject.Find("Setup").gameObject; // define menu objects myCamera = GameObject.Find("Main Camera").GetComponent <maxCamera>(); Server = GameObject.Find("Server"); Session = GameObject.Find("Session"); Player = GameObject.Find("Player1"); Deploy = GameObject.Find("Deploy"); Login = GameObject.Find("Login"); User = GameObject.Find("User"); Password = GameObject.Find("Password"); // setup callbacks Button[] buttons = gameObject.GetComponentsInChildren <Button>(); foreach (Button b in buttons) { switch (b.name) { case "Login": b.onClick.AddListener(loginButton); break; case "Quit": b.onClick.AddListener(quitButton); break; } } Dropdown[] drops = gameObject.GetComponentsInChildren <Dropdown>(); foreach (Dropdown d in drops) { switch (d.name) { case "Session": // ctunity.Session = d.GetComponent<Dropdown>().options[d.value].text; // initialize // add listener to update session settings d.onValueChanged.AddListener(delegate { ctunity.Session = d.GetComponent <Dropdown>().options[d.value].text; // set selected session updateSession(); myCamera.setTarget(null); // reset cam target to default myCamera.Init(); if (playerDrop != null) { ctunity.Player = playerDrop.GetComponent <Dropdown>().options[0].text; ctunity.serverConnect(); // reset player path playerDrop.value = 0; } }); break; case "Deploy": // add listener to deploy new world d.onValueChanged.AddListener(delegate { if (d.value != 0) { string svalue = d.GetComponent <Dropdown>().options[d.value].text; if (svalue.Equals(ctunity.Save)) { ctunity.SnapShot(); // StartCoroutine("getInventoryList"); // update list of "World" prefabs } else if (svalue.Equals(ctunity.Clear)) { ctunity.clearWorld(); } else if (svalue.Equals(ctunity.Load)) { ctunity.clearWorld(); ctunity.loadWorld(); } else { ctunity.deployInventory(svalue); } d.value = 0; // reset to blank } }); break; case "Player1": playerDrop = d; ctunity.Player = d.GetComponent <Dropdown>().options[d.value].text; // init? // playerDrop.GetComponent<Button>().onClick.AddListener(onClick); d.onValueChanged.AddListener(delegate { String player = d.GetComponent <Dropdown>().options[d.value].text; // Debug.Log("onValueChanged, d.value: " + d.value + ", ctunity.Player: " + ctunity.Player + ", player: " + player); if (!player.Equals(ctunity.Player)) { updateSession(); // avoid new player set as child of prior player? ctunity.Player = player; // Debug.Log("new Player: " + player + ", d.value: " + d.value); ctunity.serverConnect(); // reset player path } replayControl.SetActive(ctunity.observerMode()); }); break; } } modeSelect(); }