//スライムをぶっこわす public void SlimeDestroy(Vector3 MoveWay) { script.slimenum--; script.CheckSlime(); StartCoroutine(SlimeMove(MoveWay)); Destroy(gameObject.transform.parent.gameObject); }
// Start is called before the first frame update void Awake() { Manager = GameObject.Find("StageManager"); script = Manager.GetComponent <manager>(); // Field = transform.parent.gameObject;//GameObject.Find("Field"); // F_script = Field.GetComponent<field>(); Physics.gravity = new Vector3(0, 0, 0); isMove = false; //SE取得 if (transform.position.x > 0) { Mathf.Ceil(transform.position.x); } else { Mathf.Floor(transform.position.x); } Mathf.Ceil(transform.position.y); Mathf.Ceil(transform.position.z); Mathf.Ceil(transform.rotation.x); Mathf.Ceil(transform.rotation.y); Mathf.Ceil(transform.rotation.z); script.CheckSlime(); script.slimenum++; }