Example #1
0
        public widgets_manager(running_machine machine)
        {
            m_hilight_bitmap       = new bitmap_ptr(256, 1);
            m_hilight_texture      = null; //, m_hilight_texture(nullptr, machine.render())
            m_hilight_main_bitmap  = new bitmap_ptr(1, 128);
            m_hilight_main_texture = null; //, m_hilight_main_texture(nullptr, machine.render())
            m_arrow_texture        = null; //, m_arrow_texture(nullptr, machine.render())


            render_manager render = machine.render();

            // create a texture for hilighting items
            for (UInt32 x = 0; x < 256; ++x)
            {
                UInt32 alpha = ((x < 25) ? (0xff * x / 25) : (x > (256 - 25)) ? (0xff * (255 - x) / 25) : 0xff);
                //m_hilight_bitmap->pix32(0, x) = rgb_t(alpha, 0xff, 0xff, 0xff);
                RawBuffer m_hilight_bitmapBuf;
                UInt32    m_hilight_bitmapOffset = m_hilight_bitmap.pix32(out m_hilight_bitmapBuf, 0, (int)x);
                m_hilight_bitmapBuf.set_uint32((int)m_hilight_bitmapOffset, new rgb_t((byte)alpha, 0xff, 0xff, 0xff));
            }

            m_hilight_texture = render.texture_alloc();  //m_hilight_texture.reset(render.texture_alloc());
            m_hilight_texture.set_bitmap(m_hilight_bitmap, m_hilight_bitmap.cliprect(), texture_format.TEXFORMAT_ARGB32);

            // create a texture for hilighting items in main menu
            for (UInt32 y = 0; y < 128; ++y)
            {
                UInt32 r1 = 0;
                UInt32 g1 = 169;
                UInt32 b1 = 255; // any start color
                UInt32 r2 = 0;
                UInt32 g2 = 39;
                UInt32 b2 = 130; // any stop color
                UInt32 r  = r1 + (y * (r2 - r1) / 128);
                UInt32 g  = g1 + (y * (g2 - g1) / 128);
                UInt32 b  = b1 + (y * (b2 - b1) / 128);
                //m_hilight_main_bitmap->pix32(y, 0) = rgb_t(r, g, b);
                RawBuffer m_hilight_main_bitmapBuf;
                UInt32    m_hilight_main_bitmapOffset = m_hilight_main_bitmap.pix32(out m_hilight_main_bitmapBuf, (int)y, 0);
                m_hilight_main_bitmapBuf.set_uint32((int)m_hilight_main_bitmapOffset, new rgb_t((byte)r, (byte)g, (byte)b));
            }

            m_hilight_main_texture = render.texture_alloc();  //m_hilight_main_texture.reset(render.texture_alloc());
            m_hilight_main_texture.set_bitmap(m_hilight_main_bitmap, m_hilight_main_bitmap.cliprect(), texture_format.TEXFORMAT_ARGB32);

            // create a texture for arrow icons
            m_arrow_texture = render.texture_alloc(render_triangle);  //m_arrow_texture.reset(render.texture_alloc(render_triangle));
        }
Example #2
0
        public widgets_manager(running_machine machine)
        {
            m_hilight_bitmap       = new bitmap_ptr(256, 1);
            m_hilight_texture      = null; //, m_hilight_texture(nullptr, machine.render())
            m_hilight_main_bitmap  = new bitmap_ptr(1, 128);
            m_hilight_main_texture = null; //, m_hilight_main_texture(nullptr, machine.render())
            m_arrow_texture        = null; //, m_arrow_texture(nullptr, machine.render())


            render_manager render = machine.render();

            // create a texture for hilighting items
            for (unsigned x = 0; x < 256; ++x)
            {
                unsigned alpha = ((x < 25) ? (0xff * x / 25) : (x > (256 - 25)) ? (0xff * (255 - x) / 25) : 0xff);
                m_hilight_bitmap.pix(0, (int32_t)x)[0] = new rgb_t((uint8_t)alpha, 0xff, 0xff, 0xff);  //m_hilight_bitmap->pix(0, x) = rgb_t(alpha, 0xff, 0xff, 0xff);
            }

            m_hilight_texture = render.texture_alloc();  //m_hilight_texture.reset(render.texture_alloc());
            m_hilight_texture.set_bitmap(m_hilight_bitmap, m_hilight_bitmap.cliprect(), texture_format.TEXFORMAT_ARGB32);

            // create a texture for hilighting items in main menu
            for (unsigned y = 0; y < 128; ++y)
            {
                unsigned r1 = 0;
                unsigned g1 = 169;
                unsigned b1 = 255; // any start color
                unsigned r2 = 0;
                unsigned g2 = 39;
                unsigned b2 = 130; // any stop color
                unsigned r  = r1 + (y * (r2 - r1) / 128);
                unsigned g  = g1 + (y * (g2 - g1) / 128);
                unsigned b  = b1 + (y * (b2 - b1) / 128);
                m_hilight_main_bitmap.pix((int32_t)y, 0)[0] = new rgb_t((uint8_t)r, (uint8_t)g, (uint8_t)b);  //m_hilight_main_bitmap->pix(y, 0) = rgb_t(r, g, b);
            }

            m_hilight_main_texture = render.texture_alloc();  //m_hilight_main_texture.reset(render.texture_alloc());
            m_hilight_main_texture.set_bitmap(m_hilight_main_bitmap, m_hilight_main_bitmap.cliprect(), texture_format.TEXFORMAT_ARGB32);

            // create a texture for arrow icons
            m_arrow_texture = render.texture_alloc(render_triangle);  //m_arrow_texture.reset(render.texture_alloc(render_triangle));
        }