private bool isInSelectedList(mainCharacter3 currentHero) { bool isSelected = false; foreach (mainCharacter3 hero in selected) { if (hero == currentHero) isSelected = true; } return isSelected; }
// Update is called once per frame void Update() { spawningTimer += Time.deltaTime; if (spawningTimer >= spawnMax) { Debug.Log("New Human unit is ready !"); spawningTimer = 0.0f; mainCharacter3 newOne = Instantiate(human); newOne.transform.position = new Vector2(6.7f, -1.5f); omanage.heroes.Add(newOne); } }
private bool isInSelectedList(mainCharacter3 currentHero) { bool isSelected = false; foreach (mainCharacter3 hero in selected) { if (hero == currentHero) { isSelected = true; } } return(isSelected); }