Example #1
0
    private void powerup(mCharacter character)
    {
        Debug.Log("powerup" + character.ID.ToString());
        switch (NumofIteam)
        {
        case 1:
        {        //角色i增加生命
            character.health += 20;
            character.health  = Mathf.Min(100, character.health);
            break;
        }

        case 2:
        {        //角色i增加攻击力
            character.attack += 10;
            break;
        }

        case 3:
        {        //角色i增加防御力
            character.defense += 5;
            break;
        }
        }
    }
    NewResult nr;                  //结果集操作

    private void Start()
    {
        nt            = new NewTalk();
        Nresult       = new NewResult();
        nConversation = new NewConversation();
        nr            = new NewResult();
        s0            = new string[3, 2];
        c0            = GameObject.Find("c0").GetComponent <mCharacter>();
        c1            = GameObject.Find("c1").GetComponent <mCharacter>();
        c2            = GameObject.Find("c2").GetComponent <mCharacter>();
        c             = isplayer();
        if (c.ID == 0)
        {
            actor = "Partner_1002";
        }
        if (c.ID == 1)
        {
            actor = "Partner_1001";
        }
        if (c.ID == 2)
        {
            actor = "Partner_1003";
        }
        floor = GameData.floor;
    }
Example #3
0
    // Start is called before the first frame update
    void Start()
    {
        toDialog = new string[3];
        c0       = GameObject.Find("c0").GetComponent <mCharacter>();
        c1       = GameObject.Find("c1").GetComponent <mCharacter>();
        c2       = GameObject.Find("c2").GetComponent <mCharacter>();

        audio = GameObject.Find("Audio");
        audio.SetActive(false);

        GenerateMonster();
    }
Example #4
0
 // Start is called before the first frame update
 void Start()
 {
     c0 = GameObject.Find("c0").GetComponent <mCharacter>();
     c1 = GameObject.Find("c1").GetComponent <mCharacter>();
     c2 = GameObject.Find("c2").GetComponent <mCharacter>();
     DontDestroyOnLoad(c0.gameObject);
     DontDestroyOnLoad(c1.gameObject);
     DontDestroyOnLoad(c2.gameObject);
     DontDestroyOnLoad(audioS);
     T30 = true;
     T60 = true;
     SelectPlayer();
 }
Example #5
0
 // Start is called before the first frame update
 void Start()
 {
     if (id == 0)
     {
         c = GameObject.Find("c0").GetComponent <mCharacter>();
     }
     if (id == 1)
     {
         c = GameObject.Find("c1").GetComponent <mCharacter>();
     }
     if (id == 2)
     {
         c = GameObject.Find("c2").GetComponent <mCharacter>();
     }
 }
Example #6
0
    // Start is called before the first frame update
    void Start()
    {
        if (id == 0)
        {
            c = GameObject.Find("c0").GetComponent <mCharacter>();
        }
        if (id == 1)
        {
            c = GameObject.Find("c1").GetComponent <mCharacter>();
        }
        if (id == 2)
        {
            c = GameObject.Find("c2").GetComponent <mCharacter>();
        }

        originPos = transform.position;
    }
Example #7
0
 private void Start()
 {
     c0 = GameObject.Find("c0").GetComponent <mCharacter>();
     c1 = GameObject.Find("c1").GetComponent <mCharacter>();
     c2 = GameObject.Find("c2").GetComponent <mCharacter>();
 }