void Start() { Vector2 scale = new Vector2(Random.Range(1.0f, 1.8f), Random.Range(1.0f, 1.4f)); Vector3 upLabelSize = upLabelObj.transform.localScale; Vector3 heavyLabelSize = heavyLabelObj.transform.localScale; Vector3 lightLabelSize = lightLabelObj.transform.localScale; Vector3 fragileLabelSize = fragileLabelObj.transform.localScale; transform.localScale = new Vector3(transform.localScale.x * scale.x, transform.localScale.y * scale.y, 1.0f); upLabelObj.transform.localScale = new Vector3(upLabelSize.x / scale.x, upLabelSize.y / scale.y, 1.0f); heavyLabelObj.transform.localScale = new Vector3(heavyLabelSize.x / scale.x, heavyLabelSize.y / scale.y, 1.0f); lightLabelObj.transform.localScale = new Vector3(lightLabelSize.x / scale.x, lightLabelSize.y / scale.y, 1.0f); fragileLabelObj.transform.localScale = new Vector3(fragileLabelSize.x / scale.x, fragileLabelSize.y / scale.y, 1.0f); transform.eulerAngles = new Vector3(0.0f, 0.0f, Random.Range(0, 3) * 90.0f); GetComponent <Renderer>().material.color = colors[1]; numberOfCollisions = 1; isPhysicsOn = true; TurnPhysics(false); BoxCollider2D boxCollider = transform.GetComponent <BoxCollider2D>(); itemSize = new Vector2(boxCollider.size.x * transform.lossyScale.x, boxCollider.size.y * transform.lossyScale.y); // myDragable = transform.GetComponent<dragableS>(); visualM = GameObject.Find("AudioVisuals").transform.GetComponent <loadingVisualManagerS>(); }
void Start() { visualM = GameObject.Find("AudioVisuals").transform.GetComponent <loadingVisualManagerS>(); }