Example #1
0
 public void Clear()
 {
     foreach (LightingEffectResHandleInstance instance in m_AllInstanceNode)
     {
         GameObject temp = instance.effectPrefab;
         if (!ResNode.isNullOrEmpty(prefabResNode))
         {
             prefabResNode.DestroyInstanceRes(ref temp);
         }
         instance.Clear();
     }
     m_CacheList.Clear();
     m_AllInstanceNode.Clear();
     effectConfig   = null;
     prefabResNode  = null;
     ReferenceCount = 0;
     isValid        = false;
     stage          = loadingStage.Stage_Invalid;
     currCacheTime  = 0.0f;
 }
Example #2
0
 public void OnLoadFinish(Transform CacheParent, ResNode effectPrefabRes)
 {
     AssetBundleManager.SaveMemory(effectPrefabRes);
     prefabResNode = effectPrefabRes;
     stage         = loadingStage.Stage_Finish;
     Init(CacheParent);
     foreach (LightingEffectResHandleInstance instance in m_AllInstanceNode)
     {
         LightingEffectResHandleInstance.FillInstance(currCahceTransform, this, instance);
         if (instance.isCached)
         {
             Quaternion qtn = Quaternion.identity;
             if (prefabResNode != null)
             {
                 qtn = prefabResNode.GetResRotation();
             }
             instance.OnCache(currCahceTransform, currCachePos, qtn);
         }
     }
 }