Example #1
0
    // Use this for initialization
    void Start()
    {
        loader      = FindObjectOfType(typeof(loadingScript)) as loadingScript;
        playerName  = OuyaSDK.OuyaPlayer.player1;
        Hawes       = GetComponent(typeof(CharacterController)) as CharacterController;
        startScript = FindObjectOfType(typeof(StartScript)) as StartScript;
        gui         = FindObjectOfType(typeof(GUI_HUD)) as GUI_HUD;
        HandNull    = GameObject.FindGameObjectWithTag("HandNull").transform;

        Character.renderer.material = HawesDiffuse;
        weaponInHand = 2;
        if (PlayerPrefs.GetString("currentWeapon") == "")
        {
            weaponInHand = 0;
        }
        else if (PlayerPrefs.GetString("currentWeapon") == "machete")
        {
            weaponInHand = 1;
        }
        else if (PlayerPrefs.GetString("currentWeapon") == "shotgun")
        {
            weaponInHand = 2;
        }
        else if (PlayerPrefs.GetString("currentWeapon") == "semiauto")
        {
            weaponInHand = 3;
        }

        weaponInHand = 1;

        LoadWeapon();
    }
    void Start()
    {
        loader = GetComponent(typeof(loadingScript)) as loadingScript;

        thisTransform = transform;

        player = FindObjectOfType(typeof(CharacterMaster)) as CharacterMaster;
    }
Example #3
0
    void Start()
    {
        theLoadingScript = GetComponent <loadingScript>();
        theLoadingScript.loading.SetActive(false);

        theVolume = FindObjectOfType <VolumeManager>();
        theVolume.VolumeChange();
    }
 void Awake()
 {
     OuyaSDK.registerMenuButtonUpListener(this);
     OuyaSDK.registerMenuAppearingListener(this);
     OuyaSDK.registerPauseListener(this);
     OuyaSDK.registerResumeListener(this);
     OuyaSDK.registerGetProductsListener(this);
     OuyaSDK.registerPurchaseListener(this);
     OuyaSDK.registerGetReceiptsListener(this);
     loader = this.GetComponent <loadingScript>();
 }
Example #5
0
 // Use this for initialization
 void Start()
 {
     theLoadingScript = GetComponent <loadingScript>();
 }
Example #6
0
 //Sets the instances to null when the application quits
 public void OnApplicationQuit()
 {
     instance = null;
 }
 void Start()
 {
     gui    = FindObjectOfType(typeof(GUI_HUD)) as GUI_HUD;
     loader = GetComponent(typeof(loadingScript)) as loadingScript;
 }
Example #8
0
 //Sets the instances to null when the application quits
 public void OnApplicationQuit()
 {
     instance=null;
 }
/*    void OnGUI() {
 *
 *                      GUI.DrawTexture(colorPanelRect, colorPicker);
 *                      if (GUI.RepeatButton(colorPanelRect, ""))
 *                      {
 *                              Vector2 pickpos  = Event.current.mousePosition;
 *                              float aaa  = pickpos.x - colorPanelRect.x;
 *
 *                              float bbb  =  pickpos.y - colorPanelRect.y;
 *
 *                              int aaa2  = (int)(aaa * (colorPicker.width / (colorPanelRect.width + 0.0f)));
 *
 *                              int bbb2  =  (int)((colorPanelRect.height - bbb) * (colorPicker.height / (colorPanelRect.height + 0.0f)));
 *
 *                              col  = colorPicker.GetPixel(aaa2, bbb2);
 *
 *                              switch (colorChoiceEnum){
 *
 *                                      case enumColorChoice.RACE:
 *                                              body.color = col;
 *                                      break;
 *
 *                                      case enumColorChoice.HAIR:
 *                                              hair.color = col;
 *                                      break;
 *
 *                                      case enumColorChoice.EARS:
 *                                              ears.color = col;
 *                                      break;
 *
 *                                      case enumColorChoice.EYES:
 *                                              eyes.color = col;
 *                                      break;
 *
 *                                      case enumColorChoice.NOSE:
 *                                              nose.color = col;
 *                                      break;
 *
 *                                      case enumColorChoice.FACIAL:
 *                                              facial.color = col;
 *                                      break;
 *                              }
 *                              //Debug.Log(aaa2 + "||||||" + bbb2);
 *
 *                      }
 *
 *
 *      }*/
    // Use this for initialization
    void Start()
    {
        theCamera = FindObjectOfType <CameraControler>();
        theCamera.GetComponent <Camera>().orthographicSize = 2.0f;
        theCamera.offset = new Vector2(0.77f, -0.33f);

        ///size image, button, cricleColor etc
        colorPickerWheel.GetComponent <ColorWheelControl>().PickColor(Color.white);
        float widthImage        = Screen.width / 2.1f;
        float heightImage       = Screen.height;
        float circelWidth       = widthImage / 2.3f;
        float buttonWidth       = widthImage / 3;
        float buttonHeight      = heightImage / 9;
        float sliderWidth       = widthImage * 0.7f;
        float sliderHeight      = heightImage / 9;
        float sliderSpaceWidth  = widthImage * 0.4f;
        float sliderSpaceHieght = heightImage / 9 / 2.4f;
        float textWidth         = widthImage / 4;

        OptionSliderImage.GetComponent <RectTransform>().sizeDelta = new Vector2(widthImage, heightImage);

        colorPickerWheel.GetComponent <RectTransform>().sizeDelta        = new Vector2(circelWidth, circelWidth);
        colorPickerWheel.GetComponent <RectTransform>().anchoredPosition = new Vector3(-circelWidth, circelWidth / 1.8f, 0);
        colorPickerWheel.GetComponent <ColorWheelControl>().refreshSize();

        AcceptedButton.GetComponent <RectTransform>().sizeDelta        = new Vector2(buttonWidth, buttonWidth);
        AcceptedButton.GetComponent <RectTransform>().anchoredPosition = new Vector3(-widthImage - buttonWidth * 0.8f, buttonHeight + buttonHeight / 4, 0);
        GenderButton.GetComponent <RectTransform>().sizeDelta          = new Vector2(buttonWidth, buttonWidth);
        GenderButton.GetComponent <RectTransform>().anchoredPosition   = new Vector3(-widthImage - buttonWidth * 0.8f, -buttonHeight - buttonHeight / 4, 0);

        raceSlider.GetComponent <RectTransform>().sizeDelta              = new Vector2(sliderWidth, sliderHeight);
        raceSlider.GetComponent <RectTransform>().anchoredPosition       = new Vector3(-sliderSpaceWidth, -sliderSpaceHieght, 0);
        hairSlider.GetComponent <RectTransform>().sizeDelta              = new Vector2(sliderWidth, sliderHeight);
        hairSlider.GetComponent <RectTransform>().anchoredPosition       = new Vector3(-sliderSpaceWidth, -sliderSpaceHieght - sliderHeight, 0);
        earsSlider.GetComponent <RectTransform>().sizeDelta              = new Vector2(sliderWidth, sliderHeight);
        earsSlider.GetComponent <RectTransform>().anchoredPosition       = new Vector3(-sliderSpaceWidth, -sliderSpaceHieght - (2 * sliderHeight), 0);
        eyesSlider.GetComponent <RectTransform>().sizeDelta              = new Vector2(sliderWidth, sliderHeight);
        eyesSlider.GetComponent <RectTransform>().anchoredPosition       = new Vector3(-sliderSpaceWidth, -sliderSpaceHieght - (3 * sliderHeight), 0);
        noseSlider.GetComponent <RectTransform>().sizeDelta              = new Vector2(sliderWidth, sliderHeight);
        noseSlider.GetComponent <RectTransform>().anchoredPosition       = new Vector3(-sliderSpaceWidth, -sliderSpaceHieght - (4 * sliderHeight), 0);
        facialHairSlider.GetComponent <RectTransform>().sizeDelta        = new Vector2(sliderWidth, sliderHeight);
        facialHairSlider.GetComponent <RectTransform>().anchoredPosition = new Vector3(-sliderSpaceWidth, -sliderSpaceHieght - (5 * sliderHeight), 0);

        raceText.GetComponent <RectTransform>().sizeDelta          = new Vector2(textWidth, sliderHeight);
        raceText.GetComponent <RectTransform>().anchoredPosition   = new Vector3(-sliderWidth - textWidth / 2, 0, 0);
        hairText.GetComponent <RectTransform>().sizeDelta          = new Vector2(textWidth, sliderHeight);
        hairText.GetComponent <RectTransform>().anchoredPosition   = new Vector3(-sliderWidth - textWidth / 2, 0, 0);
        earsText.GetComponent <RectTransform>().sizeDelta          = new Vector2(textWidth, sliderHeight);
        earsText.GetComponent <RectTransform>().anchoredPosition   = new Vector3(-sliderWidth - textWidth / 2, 0, 0);
        eyesText.GetComponent <RectTransform>().sizeDelta          = new Vector2(textWidth, sliderHeight);
        eyesText.GetComponent <RectTransform>().anchoredPosition   = new Vector3(-sliderWidth - textWidth / 2, 0, 0);
        noseText.GetComponent <RectTransform>().sizeDelta          = new Vector2(textWidth, sliderHeight);
        noseText.GetComponent <RectTransform>().anchoredPosition   = new Vector3(-sliderWidth - textWidth / 2, 0, 0);
        facialText.GetComponent <RectTransform>().sizeDelta        = new Vector2(textWidth, sliderHeight);
        facialText.GetComponent <RectTransform>().anchoredPosition = new Vector3(-sliderWidth - textWidth / 2, 0, 0);

        //size descripton image
        DescriptionImage.GetComponent <RectTransform>().sizeDelta = new Vector2(widthImage / 1.8f, heightImage / 1.8f);

        LoadingImage.GetComponent <RectTransform>().sizeDelta        = new Vector2(Screen.width + 100, Screen.height + 100);
        LoadingImage.GetComponent <RectTransform>().anchoredPosition = new Vector3(0, 0, 10);



        dManager          = playerObject.GetComponent <DialogueManager>();
        animUtils         = playerObject.GetComponent <AnimationCreaterUtils>();
        thePlayerAnimator = playerObject.GetComponent <Animator>();
        menuScript        = GetComponent <menuScript>();
        theLoadingScript  = GetComponent <loadingScript>();


        thePlayer.joyAction.gameObject.SetActive(false);
        thePlayer.joyAttack.gameObject.SetActive(false);
        thePlayer.joySpell.gameObject.SetActive(false);

        hpSlider = uiObject.GetComponentInChildren <Slider>();
        hpSlider.gameObject.SetActive(false);

        thePlayer.isMan = true;
        GenderButton.GetComponentInChildren <Text>().GetComponent <Text>().text = "MAN";

        raceSlider.maxValue       = (int)AnimationCreaterUtils.enumRace.NONE - 1;
        raceSlider.value          = (int)AnimationCreaterUtils.enumRace.BLACK;
        hairSlider.maxValue       = (int)AnimationCreaterUtils.enumHair.NONE;
        hairSlider.value          = (int)AnimationCreaterUtils.enumHair.NONE;
        earsSlider.maxValue       = (int)AnimationCreaterUtils.enumEars.NONE;
        earsSlider.value          = (int)AnimationCreaterUtils.enumEars.NONE;
        eyesSlider.maxValue       = (int)AnimationCreaterUtils.enumEyes.NONE;
        eyesSlider.value          = (int)AnimationCreaterUtils.enumEyes.NONE;
        noseSlider.maxValue       = (int)AnimationCreaterUtils.enumNose.NONE;
        noseSlider.value          = (int)AnimationCreaterUtils.enumNose.NONE;
        facialHairSlider.maxValue = (int)AnimationCreaterUtils.enumFacial.NONE;
        facialHairSlider.value    = (int)AnimationCreaterUtils.enumFacial.NONE;

        //get actual texture to new gender from slider
        ChoiceRace();
        ChoiceHair();
        ChoiceEras();
        ChoiceEyes();
        ChoiceNose();
        ChoiceFacialHair();


        //var clone1 = FindObjectOfType<CameraControler>();
        //clone1.GetComponent<Camera>().orthographicSize = 2.0f;
        //clone1.offset = new Vector2(0.77f,-0.33f);
    }
Example #10
0
    void Start()
    {
        text        = new UIText(textToolkit, "GhoulishFont", "GhoulishFont_0.png");
        startScript = FindObjectOfType(typeof(StartScript)) as StartScript;
        loader      = FindObjectOfType(typeof(loadingScript)) as loadingScript;
        character   = FindObjectOfType(typeof(CharacterMaster)) as CharacterMaster;
        //DontDestroyOnLoad(this.gameObject);



        AmmoText     = text.addTextInstance("Bullets: " + startScript.Ammunition.ToString(), 0, 0, textScaleFactor, 2, Color.white, UITextAlignMode.Left, UITextVerticalAlignMode.Middle);
        PickupAmount = text.addTextInstance("+20", 0, 0, textScaleFactor * 5, 2, Color.white, UITextAlignMode.Left, UITextVerticalAlignMode.Middle);
        PickupAmount.alphaTo(0.1f, 0, Easing.Quartic.easeIn);
        PickupAmount.hidden = true;

        LevelInstruc = text.addTextInstance("" + LvlInstructions, 0, 0, textScaleFactor, 2, Color.white, UITextAlignMode.Center, UITextVerticalAlignMode.Middle);
        LevelInstruc.positionCenter();
        LevelInstruc.alphaTo(0.01f, 0, Easing.Quartic.easeIn);

        StartCoroutine(StartLvlInstruction());
        // buttons ------------------------------------


        PauseBtn = UIButton.create(buttonUI, "PauseBtn.png", "PauseBtn.png", 0, 0, 10);
        PauseBtn.positionFromTopLeft(0.035f, 0.045f);
        PauseBtn.onTouchUpInside += onTouchPauseBtn;
        PauseBtn.touchDownSound   = buttonSound;
        PauseBtn.hidden           = false;

        PlayBtn = UIButton.create(buttonUI, "PlayBtn.png", "PlayBtn.png", 0, 0, 10);
        PlayBtn.positionFromCenter(0.2f, -0.21f);
        PlayBtn.onTouchUpInside += onTouchPlayBtn;
        PlayBtn.touchDownSound   = buttonSound;
        PlayBtn.hidden           = true;

        RetryBtn = UIButton.create(buttonUI, "RetryBtn.png", "RetryBtn.png", 0, 0, 10);
        RetryBtn.positionFromCenter(0.2f, -0.07f);
        RetryBtn.onTouchUpInside += onTouchRetryBtn;
        RetryBtn.touchDownSound   = buttonSound;
        RetryBtn.hidden           = true;

        QuitBtn = UIButton.create(buttonUI, "QuitBtn.png", "QuitBtn.png", 0, 0, 10);
        QuitBtn.positionFromCenter(0.2f, 0.07f);
        QuitBtn.onTouchUpInside += onTouchQuitBtn;
        QuitBtn.touchDownSound   = buttonSound;
        QuitBtn.hidden           = true;

        //------TOGGLE BTNS-------------------------------


        AudioBtn = UIToggleButton.create(buttonUI, "AudioOffBtn.png", "AudioBtn.png", "AudioOffBtn.png", 0, 0, 10);
        AudioBtn.positionFromCenter(0.2f, 0.21f);
        AudioBtn.onToggle += onTouchAudioBtn;
        AudioBtn.hidden    = true;
        if (PlayerPrefs.GetInt("volume") == 1)
        {
            AudioBtn.selected = true;
        }

        //-------------------HEALTH METER--------------------------------------


        HealthBG = buttonUI.addSprite("HealthBG.png", 0, 0, 10);
        HealthBG.positionFromCenter(-0.41f, 0.0f);


        HealthBar = UIProgressBar.create(buttonUI, "HealthBar.png", 0, 0, false, 5, false);
        Vector2 tempVec;

        tempVec            = new Vector2(HealthBG.position.x + 95, HealthBG.position.y - 10);
        HealthBar.position = tempVec;

        HealthBar.value = 1;


        //----------------------PICKUPS-------------------------



        HealthPickup = buttonUI.addSprite("HeartPickup.png", 0, 0, 10);
        HealthPickup.positionFromCenter(-0.0f, 0.0f);
        HealthPickup.alphaTo(0.1f, 0, Easing.Quartic.easeIn);
        HealthPickup.hidden = true;

        AmmoPickup = buttonUI.addSprite("AmmoPickup.png", 0, 0, 10);
        AmmoPickup.positionFromCenter(-0.0f, 0.0f);
        AmmoPickup.alphaTo(0.1f, 0, Easing.Quartic.easeIn);
        AmmoPickup.hidden = true;


        //-----------------------------CONTROLS------------------------------------------


        LToggle          = UIJoystick.create(buttonUI, "LToggle.png", new Rect(Screen.width * 0.01f, Screen.height * 0.45f, Screen.width * 0.4f, Screen.height * 0.6f), Screen.width * 0.175f, Screen.height * -0.3f);
        LToggle.deadZone = new Vector2(0.8f, 0.8f);
        //LToggle.setJoystickHighlightedFilename( "LToggleT.png" );
        AttackBtn = UIContinuousButton.create("AttackBtn.png", "AttackBtn.png", 0, 0);
        AttackBtn.positionFromBottomRight(0.05f, 0.05f);
        AttackBtn.centerize();         // centerize the button so we can scale it from the center
        AttackBtn.highlightedTouchOffsets = new UIEdgeOffsets(30);
        AttackBtn.onTouchIsDown          += onTouchAttackBtn;
        AttackBtn.onTouchUpInside        += onTouchAttackBtnUp;



        if (loader != null)
        {
            if (loader.ControllerCount > 0)
            {
                LToggle.hidden   = true;
                AttackBtn.hidden = true;
            }
        }
    }