Example #1
0
 public override void Func(ref line_c line, bool _isInLine)
 {
     this.scriptMaster.getVNHandler().ClearCharacters(line.m_parameters[0] == 1 ? true : false);
     // this.scriptMaster.HideText();
     this.scriptMaster.WaitQueue.Add(new WaitObject(WAIT_STATE.CHARACTER_FADEOUT));
     if (line.m_parameters[1] == 1)
     {
         this.scriptMaster.NextLine(false);
     }
 }
Example #2
0
 public override void Func(ref line_c line, bool _isInLine)
 {
     if (this.scriptMaster.getVNHandler() == null || this.scriptMaster.getVNHandler().VNMode == false)
     {
         this.scriptMaster.TEXT.Reset(true, this.scriptMaster.NextLine);
     }
     else
     {
         this.scriptMaster.NextLine(_isInLine);
     }
 }
Example #3
0
 public override void Func(ref line_c line, bool _isInLine)
 {
     if (this.scriptMaster.SCRIPT_FLAGS.Contains(line.m_parameters_txt[0]))
     {
         // Flag already set, ignore
     }
     else
     {
         this.scriptMaster.SCRIPT_FLAGS.Add(line.m_parameters_txt[0]);
     }
     this.scriptMaster.NextLine(_isInLine);
 }
Example #4
0
            public override void Func(ref line_c line, bool isInline)
            {
                var index = this.scriptMaster.getCurrentScript().GetCheckpointIndex(line.m_parameters_txt[0]);

                if (index == -1)
                {
                    Debug.LogError("Failed to find checkpoint: " + line.m_parameters_txt[0]);
                }
                else
                {
                    this.scriptMaster.GotoLine(index);
                }
            }
Example #5
0
            //private List<Texture2D> loadedBackgrounds;

            public line_c GetLine(int index)
            {
                if (compiledLines.Count == 0 || index >= compiledLines.Count)
                {
                    line_c temp = new line_c();
                    temp.m_lineType = LINETYPE.NUM_OF_LINETYPES;
                    return(temp);
                }
                if (index < 0)
                {
                    return(compiledLines[0]);
                }
                return(compiledLines[index]);
            }
Example #6
0
 public override void Func(ref line_c line, bool _isInLine)
 {
     this.scriptMaster.getVNHandler().CreateCharacter(line.m_parameters_txt[0], line.m_parameters_txt[1], line.m_parameters[0]);
     if (line.m_parameters[1] != 1)
     {
         this.scriptMaster.HideText();
         //WaitState = WAIT_STATE.CHARACTER_FADEIN;
         this.scriptMaster.WaitQueue.Add(new WaitObject(WAIT_STATE.CHARACTER_FADEIN));
     }
     else
     {
         this.scriptMaster.NextLine(_isInLine);
     }
 }
Example #7
0
            public override void Func(ref line_c line, bool _isInLine)
            {
                GameObject loopSFXobj = GameObject.Find(line.m_parameters_txt[0]);

                if (loopSFXobj == null)
                {
                    Debug.LogErrorFormat("Failed to stop looping SFX \"{0}\" at line {1}; is not currently playing!", line.m_parameters_txt[0], line.m_origScriptPos);
                    this.scriptMaster.NextLine();
                    return;
                }
                SFXScript stopSFXloop = loopSFXobj.GetComponent <SFXScript>();

                stopSFXloop.Stop(line.m_parameters_txt[1]);
                this.scriptMaster.NextLine();
            }
Example #8
0
 public override void Func(ref line_c line, bool _isInLine)
 {
     if (!this.scriptMaster.getVNHandler().ClearCharacter(line.m_parameters_txt[0], (line.m_parameters[0] == 1)))
     {
         Debug.LogErrorFormat("Unable to clear character {0} at line {1}", line.m_parameters_txt[0], line.m_origScriptPos);
         this.scriptMaster.NextLine(_isInLine);
         return;
     }
     if (line.m_parameters[0] == 1)
     {
         this.scriptMaster.NextLine(_isInLine);
     }
     else
     {
         this.scriptMaster.WaitQueue.Add(new WaitObject(WAIT_STATE.CHARACTER_FADEOUT_INDIVIDUAL, line.m_parameters_txt[0]));
     }
 }
Example #9
0
            public override void Func(ref line_c _line, bool _isInLine)
            {
                var background            = this.scriptMaster.getBackground();
                var backgroundScript      = this.scriptMaster.getBackgroundScript();
                var backgroundTrans       = this.scriptMaster.getBackgroundTrans();
                var backgroundTransScript = this.scriptMaster.getBackgroundTransScript();
                var WaitQueue             = this.scriptMaster.getWaitQueue();

                if (backgroundScript.IsMoving())
                {
                    backgroundScript.SetIsMoving(false);
                }
                backgroundTrans.sprite = M22.BackgroundMaster.GetBackground(_line.m_parameters_txt[0]);
                //RectTransform tempRT = backgroundTrans.gameObject.GetComponent<RectTransform>();
                //tempRT.offsetMax = new Vector2(backgroundTrans.sprite.texture.height, 0);

                if (backgroundTrans.sprite == background.sprite)
                {
                    //WaitState = WAIT_STATE.BACKGROUND_MOVING;
                    WaitQueue.Add(new M22.WaitObject(WAIT_STATE.BACKGROUND_MOVING));
                    backgroundScript.UpdatePos(
                        _line.m_parameters[0],
                        _line.m_parameters[1]
                        );
                }
                else
                {
                    backgroundTransScript.UpdateBackground(
                        _line.m_parameters[0],
                        _line.m_parameters[1],
                        float.Parse(_line.m_parameters_txt[1]),
                        float.Parse(_line.m_parameters_txt[2])
                        );
                    backgroundTrans.color = new Color(1, 1, 1, 0.001f);
                }

                if (_line.m_parameters[2] == 1)
                {
                    //WaitState = WAIT_STATE.NOT_WAITING;
                    if (WaitQueue.Count > 0)
                    {
                        WaitQueue.RemoveAt(0);
                    }
                    this.scriptMaster.NextLine(_isInLine);
                }
            }
Example #10
0
 public int AddLine(line_c _input)
 {
     compiledLines.Add(_input);
     return(compiledLines.Count - 1);
 }
Example #11
0
 public override void Func(ref line_c line, bool _isInLine)
 {
     this.scriptMaster.TEXT.SetNewCurrentLine(line.m_lineContents);
     this.scriptMaster.getVNHandler().UpdateCharacterName(line.m_speaker);
 }
Example #12
0
 public override void Func(ref line_c line, bool _isInLine)
 {
     this.scriptMaster.getVNHandler().SetMovementSpeed(float.Parse(line.m_parameters_txt[0]));
     this.scriptMaster.NextLine(_isInLine);
 }
Example #13
0
 public override void Func(ref line_c line, bool _isInLine)
 {
     this.scriptMaster.WaitQueue.Add(new WaitObject(WAIT_STATE.WAIT_COMMAND));
     this.scriptMaster.setWaitCommandTimer(0);
 }
Example #14
0
 public override void Func(ref line_c line, bool _isInLine)
 {
     this.scriptMaster.LoadScript(line.m_parameters_txt[0]);
 }