// Use this for initialization void Start() { player = GameObject.FindGameObjectWithTag("Player").GetComponent <player_move> (); last_block.is_created = false; block = gameObject.GetComponent <block_creator> (); lev_ctrl = new level_control(); lev_ctrl.Initialize(); }
void Start() { current_hp = max_hp; enemy_Ui.SetMaxHP(max_hp); level = myLevel.GetComponent <level_control>(); }