Example #1
0
 public void OnTriggerExit(Collider other1)
 {
     if (other1.gameObject.CompareTag("Player"))
     {
         MainCanvas = GameObject.Find("MainUICanvas");
         levelOneObjectives lvl2 = MainCanvas.GetComponent <levelOneObjectives> ();
         lvl2.isMoveBackward = true;
     }
 }
Example #2
0
 public void OnTriggerEnter(Collider other)
 {
     if (other.gameObject.CompareTag("Player"))
     {
         MainCanvas = GameObject.Find("MainUICanvas");
         levelOneObjectives lvl1 = MainCanvas.GetComponent <levelOneObjectives> ();
         lvl1.isTurnedRight = true;
     }
 }