// Start is called before the first frame update void Start() { PlayerPrefs.SetInt("playerhealth", 100); speed = 10f; rb = GetComponent <Rigidbody2D>(); pauseTxt.text = ""; inventory.SetActive(false); myAnimator = GetComponent <Animator>(); lvlC = FindObjectOfType <levelChanger>(); }
// Start is called before the first frame update void Start() { lvlC = FindObjectOfType <levelChanger>(); //Debug.Log(gameObject.name); //Debug.Log(PlayerPrefs.GetString("leaveArea")); }