Example #1
0
    // Start is called before the first frame update
    void Start()
    {
        PlayerPrefs.SetInt("playerhealth", 100);
        speed         = 10f;
        rb            = GetComponent <Rigidbody2D>();
        pauseTxt.text = "";
        inventory.SetActive(false);
        myAnimator = GetComponent <Animator>();

        lvlC = FindObjectOfType <levelChanger>();
    }
Example #2
0
 // Start is called before the first frame update
 void Start()
 {
     lvlC = FindObjectOfType <levelChanger>();
     //Debug.Log(gameObject.name);
     //Debug.Log(PlayerPrefs.GetString("leaveArea"));
 }