Example #1
0
        public void setChannel(int channel, joystickaxis axis, bool reverse, int expo)
        {
            JoyChannel joy = new JoyChannel();

            joy.axis    = axis;
            joy.channel = channel;
            joy.expo    = expo;
            joy.reverse = reverse;

            JoyChannels[channel] = joy;
        }
Example #2
0
 public void setAxis(int channel, joystickaxis axis)
 {
     JoyChannels[channel].axis = axis;
 }
Example #3
0
        ushort pickchannel(int chan, joystickaxis axis, bool rev, int expo)
        {
            int min, max, trim = 0;

            if (MainV2.comPort.MAV.param.Count > 0)
            {
                try
                {
                    if (MainV2.comPort.MAV.param.ContainsKey("RC" + chan + "_MIN"))
                    {
                        min  = (int)(float)(MainV2.comPort.MAV.param["RC" + chan + "_MIN"]);
                        max  = (int)(float)(MainV2.comPort.MAV.param["RC" + chan + "_MAX"]);
                        trim = (int)(float)(MainV2.comPort.MAV.param["RC" + chan + "_TRIM"]);
                    }
                    else
                    {
                        min  = 1000;
                        max  = 2000;
                        trim = 1500;
                    }
                }
                catch
                {
                    min  = 1000;
                    max  = 2000;
                    trim = 1500;
                }
            }
            else
            {
                min  = 1000;
                max  = 2000;
                trim = 1500;
            }
            if (chan == 3)
            {
                trim = (min + max) / 2;
                //                trim = min; // throttle
            }

            int range = Math.Abs(max - min);

            int working = 0;

            switch (axis)
            {
            case joystickaxis.None:
                working = ushort.MaxValue / 2;
                break;

            case joystickaxis.Pass:
                working = (int)(((float)(trim - min) / range) * ushort.MaxValue);
                break;

            case joystickaxis.ARx:
                working = state.ARx;
                break;

            case joystickaxis.ARy:
                working = state.ARy;
                break;

            case joystickaxis.ARz:
                working = state.ARz;
                break;

            case joystickaxis.AX:
                working = state.AX;
                break;

            case joystickaxis.AY:
                working = state.AY;
                break;

            case joystickaxis.AZ:
                working = state.AZ;
                break;

            case joystickaxis.FRx:
                working = state.FRx;
                break;

            case joystickaxis.FRy:
                working = state.FRy;
                break;

            case joystickaxis.FRz:
                working = state.FRz;
                break;

            case joystickaxis.FX:
                working = state.FX;
                break;

            case joystickaxis.FY:
                working = state.FY;
                break;

            case joystickaxis.FZ:
                working = state.FZ;
                break;

            case joystickaxis.Rx:
                working = state.Rx;
                break;

            case joystickaxis.Ry:
                working = state.Ry;
                break;

            case joystickaxis.Rz:
                working = state.Rz;
                break;

            case joystickaxis.VRx:
                working = state.VRx;
                break;

            case joystickaxis.VRy:
                working = state.VRy;
                break;

            case joystickaxis.VRz:
                working = state.VRz;
                break;

            case joystickaxis.VX:
                working = state.VX;
                break;

            case joystickaxis.VY:
                working = state.VY;
                break;

            case joystickaxis.VZ:
                working = state.VZ;
                break;

            case joystickaxis.X:
                working = state.X;
                break;

            case joystickaxis.Y:
                working = state.Y;
                break;

            case joystickaxis.Z:
                working = state.Z;
                break;

            case joystickaxis.Slider1:
                int[] slider = state.GetSlider();
                working = slider[0];
                break;

            case joystickaxis.Slider2:
                int[] slider1 = state.GetSlider();
                working = slider1[1];
                break;

            case joystickaxis.Hatud1:
                hat1    = (int)Constrain(hat1, 0, 65535);
                working = hat1;
                break;

            case joystickaxis.Hatlr2:
                hat2    = (int)Constrain(hat2, 0, 65535);
                working = hat2;
                break;

            case joystickaxis.Custom1:
                custom1 = (int)Constrain(custom1, 0, 65535);
                working = custom1;
                break;

            case joystickaxis.Custom2:
                custom2 = (int)Constrain(custom2, 0, 65535);
                working = custom2;
                break;
            }
            // between 0 and 65535 - convert to int -500 to 500
            working = (int)(working / 65.535) - 500;

            if (rev)
            {
                working *= -1;
            }

            // save for later
            int raw = working;

            working = (int)Expo(working, expo, min, max, trim);

            /*
             * // calc scale from actualy pwm range
             * float scale = range / 1000.0f;
             *
             *
             *
             *
             * double B = 4 * (expo / 100.0);
             * double A = 1 - 0.25 * B;
             *
             * double t_in = working / 1000.0;
             * double t_out = 0;
             * double mid = trim / 1000.0;
             *
             * t_out = A * (t_in) + B * Math.Pow((t_in), 3);
             *
             * t_out = mid + t_out * scale;
             *
             * //            Console.WriteLine("tin {0} tout {1}",t_in,t_out);
             *
             * working = (int)(t_out * 1000);
             *
             *
             * if (expo == 0)
             * {
             *  working = (int)(raw) + trim;
             * }*/

            //add limits to movement
            working = Math.Max(min, working);
            working = Math.Min(max, working);

            return((ushort)working);
        }
Example #4
0
        ushort pickchannel(int chan, joystickaxis axis, bool rev, int expo)
        {
            int min, max, trim = 0;

            if (MainV2.comPort.MAV.param.Count > 0)
            {
                try
                {
                    min = (int)(float)(MainV2.comPort.MAV.param["RC" + chan + "_MIN"]);
                    max = (int)(float)(MainV2.comPort.MAV.param["RC" + chan + "_MAX"]);
                    trim = (int)(float)(MainV2.comPort.MAV.param["RC" + chan + "_TRIM"]);
                }
                catch {
                    min = 1000;
                    max = 2000;
                    trim = 1500;
                }
            }
            else
            {
                min = 1000;
                max = 2000;
                trim = 1500;
            }
            if (chan == 3)
            {
                trim = (min + max) / 2;
            //                trim = min; // throttle
            }

            int range = Math.Abs(max - min);

            int working = 0;

            switch (axis)
            {
                case joystickaxis.None:
                    working = ushort.MaxValue / 2;
                    break;
                case joystickaxis.Pass:
                    working = (int)(((float)(trim - min) / range) * ushort.MaxValue);
                    break;
                case joystickaxis.ARx:
                    working = state.ARx;
                    break;

                case joystickaxis.ARy:
                    working = state.ARy;
                    break;

                case joystickaxis.ARz:
                    working = state.ARz;
                    break;

                case joystickaxis.AX:
                    working = state.AX;
                    break;

                case joystickaxis.AY:
                    working = state.AY;
                    break;

                case joystickaxis.AZ:
                    working = state.AZ;
                    break;

                case joystickaxis.FRx:
                    working = state.FRx;
                    break;

                case joystickaxis.FRy:
                    working = state.FRy;
                    break;

                case joystickaxis.FRz:
                    working = state.FRz;
                    break;

                case joystickaxis.FX:
                    working = state.FX;
                    break;

                case joystickaxis.FY:
                    working = state.FY;
                    break;

                case joystickaxis.FZ:
                    working = state.FZ;
                    break;

                case joystickaxis.Rx:
                    working = state.Rx;
                    break;

                case joystickaxis.Ry:
                    working = state.Ry;
                    break;

                case joystickaxis.Rz:
                    working = state.Rz;
                    break;

                case joystickaxis.VRx:
                    working = state.VRx;
                    break;

                case joystickaxis.VRy:
                    working = state.VRy;
                    break;

                case joystickaxis.VRz:
                    working = state.VRz;
                    break;

                case joystickaxis.VX:
                    working = state.VX;
                    break;

                case joystickaxis.VY:
                    working = state.VY;
                    break;

                case joystickaxis.VZ:
                    working = state.VZ;
                    break;

                case joystickaxis.X:
                    working = state.X;
                    break;

                case joystickaxis.Y:
                    working = state.Y;
                    break;

                case joystickaxis.Z:
                    working = state.Z;
                    break;

                case joystickaxis.Slider1:
                    int[] slider = state.GetSlider();
                    working = slider[0];
                    break;

                case joystickaxis.Slider2:
                    int[] slider1 = state.GetSlider();
                    working = slider1[1];
                    break;
            }
            // between 0 and 65535 - convert to int -500 to 500
            working = (int)(working / 65.535) - 500;

            if (rev)
                working *= -1;

            // calc scale from actualy pwm range
            float scale = range / 1000.0f;

            // save for later
            int raw = working;

            double B = 4 * (expo / 100.0);
            double A = 1 - 0.25*B;

            double t_in = working / 1000.0;
            double t_out = 0;
            double mid = trim / 1000.0;

            t_out = A * (t_in) + B * Math.Pow((t_in), 3);

            t_out = mid + t_out * scale;

            //            Console.WriteLine("tin {0} tout {1}",t_in,t_out);

            working = (int)(t_out * 1000);

            if (expo == 0)
            {
                working = (int)(raw) + trim;
            }

            //add limits to movement
            working = Math.Max(min, working);
            working = Math.Min(max, working);

            return (ushort)working;
        }
Example #5
0
        public void setChannel(int channel, joystickaxis axis, bool reverse, int expo)
        {
            JoyChannel joy = new JoyChannel();
            joy.axis = axis;
            joy.channel = channel;
            joy.expo = expo;
            joy.reverse = reverse;

            JoyChannels[channel] = joy;
        }
Example #6
0
 public void setAxis(int channel, joystickaxis axis)
 {
     JoyChannels[channel].axis = axis;
 }
Example #7
0
        protected short pickchannel(int chan, joystickaxis axis, bool rev, int expo)
        {
            int min, max, trim = 0;

            if (Interface.MAV.param.Count > 0)
            {
                try
                {
                    if (Interface.MAV.param.ContainsKey("RC" + chan + "_MIN"))
                    {
                        min  = (int)(float)(Interface.MAV.param["RC" + chan + "_MIN"]);
                        max  = (int)(float)(Interface.MAV.param["RC" + chan + "_MAX"]);
                        trim = (int)(float)(Interface.MAV.param["RC" + chan + "_TRIM"]);
                    }
                    else
                    {
                        min  = 1000;
                        max  = 2000;
                        trim = 1500;
                    }
                }
                catch
                {
                    min  = 1000;
                    max  = 2000;
                    trim = 1500;
                }
            }
            else
            {
                min  = 1000;
                max  = 2000;
                trim = 1500;
            }

            if (manual_control)
            {
                min  = -1000;
                max  = 1000;
                trim = 0;
            }

            if (chan == 3)
            {
                trim = (min + max) / 2;
                //                trim = min; // throttle
            }

            int range = Math.Abs(max - min);

            int working = 0;

            switch (axis)
            {
            case joystickaxis.None:
                working = ushort.MaxValue / 2;
                break;

            case joystickaxis.Pass:
                working = (int)(((float)(trim - min) / range) * ushort.MaxValue);
                break;

            case joystickaxis.ARx:
                working = state.ARx;
                break;

            case joystickaxis.ARy:
                working = state.ARy;
                break;

            case joystickaxis.ARz:
                working = state.ARz;
                break;

            case joystickaxis.AX:
                working = state.AX;
                break;

            case joystickaxis.AY:
                working = state.AY;
                break;

            case joystickaxis.AZ:
                working = state.AZ;
                break;

            case joystickaxis.FRx:
                working = state.FRx;
                break;

            case joystickaxis.FRy:
                working = state.FRy;
                break;

            case joystickaxis.FRz:
                working = state.FRz;
                break;

            case joystickaxis.FX:
                working = state.FX;
                break;

            case joystickaxis.FY:
                working = state.FY;
                break;

            case joystickaxis.FZ:
                working = state.FZ;
                break;

            case joystickaxis.Rx:
                working = state.Rx;
                break;

            case joystickaxis.Ry:
                working = state.Ry;
                break;

            case joystickaxis.Rz:
                working = state.Rz;
                break;

            case joystickaxis.VRx:
                working = state.VRx;
                break;

            case joystickaxis.VRy:
                working = state.VRy;
                break;

            case joystickaxis.VRz:
                working = state.VRz;
                break;

            case joystickaxis.VX:
                working = state.VX;
                break;

            case joystickaxis.VY:
                working = state.VY;
                break;

            case joystickaxis.VZ:
                working = state.VZ;
                break;

            case joystickaxis.X:
                working = state.X;
                break;

            case joystickaxis.Y:
                working = state.Y;
                break;

            case joystickaxis.Z:
                working = state.Z;
                break;

            case joystickaxis.Slider1:
                int[] slider = state.GetSlider();
                working = slider[0];
                break;

            case joystickaxis.Slider2:
                int[] slider1 = state.GetSlider();
                working = slider1[1];
                break;

            case joystickaxis.Hatud1:
                hat1    = (int)Constrain(hat1, 0, 65535);
                working = hat1;
                break;

            case joystickaxis.Hatlr2:
                hat2    = (int)Constrain(hat2, 0, 65535);
                working = hat2;
                break;

            case joystickaxis.Custom1:
                working = (int)(((float)(custom0 - min) / range) * ushort.MaxValue);
                working = (int)Constrain(working, 0, 65535);
                break;

            case joystickaxis.Custom2:
                working = (int)(((float)(custom1 - min) / range) * ushort.MaxValue);
                working = (int)Constrain(working, 0, 65535);
                break;

            case joystickaxis.UINT16_MAX:
                return((short)-1);
            }
            // between 0 and 65535 - convert to int -500 to 500
            working = (int)map(working, 0, 65535, -500, 500);

            if (rev)
            {
                working *= -1;
            }

            // save for later
            int raw = working;

            working = (int)Expo(working, expo, min, max, trim);

            //add limits to movement
            working = Math.Max(min, working);
            working = Math.Min(max, working);

            return((short)working);
        }