void Start() { DontDestroyOnLoad(transform.parent); playerAniCon = GetComponent <AnimationController>(); weaponType = GetComponent <HeroCustomize>().IndexWeapon.CurrentType; shotMgr = GetComponentInChildren <ShotManager>(); shotMgr.ShotPosChange(weaponType); hpText = GameObject.Find("Canvas").transform.GetChild(1).GetComponent <Text>(); enemyHpBar = transform.Find("Canvas").transform.GetChild(0).GetComponent <HpBar>(); s_itemSpawn2 = GameObject.Find("itemSpawnArr").GetComponent <itemSpawn2>(); effSound = gameObject.GetComponentInChildren <EffSoundController>(); }
void Awake() { DontDestroyOnLoad(transform.parent); sockServObj = GameObject.Find("GameMgr2/MatchingCntrl"); playerInfo = sockServObj.GetComponent <GameEnterScript>(); weaponNum = playerInfo.savCharInfo.weapon; spawnInfo = sockServObj.GetComponent <SpawnScript>(); GM = GameObject.Find("GameMgr2/itemFieldCntrl").GetComponent <ItemFieldCntrl>(); shotMgr = GetComponentInChildren <ShotManager>(); shotMgr.ShotPosChange(weaponNum); shotMgr.point = GameObject.Find("PointPrefab"); shotMgr.point.SetActive(false); playerRigidBody = GetComponent <Rigidbody>(); playerAniCon = GetComponent <AnimationController>(); StartCoroutine(MoveDelay()); //플레이어의 정보 전송하는 코루틴 hpText = GameObject.Find("Canvas").transform.GetChild(0).GetComponent <Text>(); playerHPBar = GameObject.Find("Canvas").transform.GetChild(3).GetComponent <HpBar>(); Block = GameObject.Find("Canvas").transform.GetChild(4).gameObject; highlightBox = transform.Find("chkHighlight").gameObject; playerCamera = transform.Find("Camera").GetComponent <Camera>(); s_itemSpawn2 = GameObject.Find("itemSpawnArr").GetComponent <itemSpawn2>(); s_hitEffect = GameObject.Find("HitEffect").GetComponent <hitEffect>(); ChinkEffect = GameObject.Find("ChinkEffect"); nowRot = transform.localRotation; ItemImg = new GameObject[4]; ItemImg[(int)eITEM.em_HP_POTION] = GameObject.Find("HpPotionImg").gameObject; ItemImg[(int)eITEM.em_SPEED_POTION] = GameObject.Find("SpdPotionImg").gameObject; ItemImg[(int)eITEM.em_DAMAGE_UP_POTIOM] = GameObject.Find("AtkPotionImg").gameObject; ItemImg[(int)eITEM.em_DEFENCE_UP_POTION] = GameObject.Find("DefPotionImg").gameObject; for (int i = 0; i < 4; i++) { ItemImg[i].SetActive(false); } sound = GameObject.Find("GameMgr").GetComponent <BgmController>(); effSound = gameObject.GetComponentInChildren <EffSoundController>(); }