public void OnRecvItemCollected_Server(NetworkMessage netMsg) { itemCollectedMessage msg = netMsg.ReadMessage <itemCollectedMessage>(); Debug.Log("Host/ServerRecv_itemCollected = " + msg.itemCollected); Global.Instance.roomGen.GetRoomList()[msg.roomId].GetComponent <SpeedRoomScript>().SetItemCollected(msg.itemCollected); }
public void SendItemCollected_C2S(int _roomId, int _itemCollected) { itemCollectedMessage msg = new itemCollectedMessage(); msg.roomId = _roomId; msg.itemCollected = _itemCollected; Debug.Log("SendItemCollected_C2S"); //if (NetworkServer.active) // NetworkServer.SendToAll(MyMsgType.itemCollectedMsgType_client, msg); myClient.Send(MyMsgType.itemCollectedMsgType_client, msg); }
public void OnRecvItemCollected_Client(NetworkMessage netMsg) { if (Global.Instance.player.GetComponent <NetworkIdentity>().isServer) { return; } itemCollectedMessage msg = netMsg.ReadMessage <itemCollectedMessage>(); Debug.Log("ClientRecv_itemCollected = " + msg.itemCollected); Global.Instance.roomGen.GetRoomList()[msg.roomId].GetComponent <SpeedRoomScript>().SetItemCollected(msg.itemCollected); }
public void SendItemCollected_S2C(int _roomId, int _itemCollected) { itemCollectedMessage msg = new itemCollectedMessage(); msg.roomId = _roomId; msg.itemCollected = _itemCollected; Debug.Log("SendItemCollected_S2C"); if (NetworkServer.active) { NetworkServer.SendToAll(MyMsgType.itemCollectedMsgType_server, msg); } }