public void addItem(GameObject newItemObject)
    {
        invObject newItem = newItemObject.GetComponent <invObject>();

        if (newItem.amount != 0)
        {
            for (int i = 0; i < items.Count; i++)
            {
                if (items[i].name == newItem.name)
                {
                    items[i].amount += newItem.amount;
                    Object.Destroy(newItemObject);
                }
            }
        }
        else
        {
            items.Add(newItem);
            Object.Destroy(newItemObject);
        }
    }
 public void removeItem(invObject itemToRemove)
 {
     items.Remove(itemToRemove);
 }