Example #1
0
    IEnumerator waitForInteractionSound(interactionSounds sound)
    {
        yield return(new WaitWhile(() => interactionSounds.isPlaying));

        interactionSounds.clip = interactionSoundsList[(int)sound];
        interactionSounds.Play();
    }
Example #2
0
    //Interaction Sounds
    public AudioSource interactionSound(interactionSounds sound)
    {
        interactionSounds.clip = interactionSoundsList[(int)sound];
        interactionSounds.Play();

        // Check if this audiosource is available
        if (!interactionSounds.isPlaying)
        {
            interactionSounds.clip = interactionSoundsList[(int)sound];
            interactionSounds.Play();
        }
        else if (!SFX2.isPlaying)
        {
            SFX2.clip = interactionSoundsList[(int)sound];
            SFX2.Play();
        }
        else if (!SFX3.isPlaying)
        {
            SFX3.clip = interactionSoundsList[(int)sound];
            SFX3.Play();
        }
        else
        {
            //StartCoroutine(waitForInteractionSound(sound));
            Debug.Log("too many sounds at once");
        }

        return(interactionSounds);
    }
Example #3
0
    // Third AudioSource for interaction sounds
    public AudioSource interactionSound3(interactionSounds sound)
    {
        SFX3.clip = interactionSoundsList[(int)sound];
        SFX3.Play();

        // Check if this audiosource is available
        if (!SFX3.isPlaying)
        {
            SFX3.clip = interactionSoundsList[(int)sound];
            SFX3.Play();
        }

        return(SFX3);
    }