Example #1
0
    //Live Update function that allows dynamic checking if the Manus VR glove is in "pick-up" mode or rotate mode.
    private void Update()
    {
        is_grab      = manus_inpt.get_hand(is_right).get_grabbing(); //check if rightmost hand, true if so.
        finger_array = manus_inpt.get_hand(is_right).get_raw_hand().ToArray();
        int counter = 0;

        //While grabbing is determined directly from the Manus VR API, thumbs up has been implemented on the application side.
        //The following conditionals are used to determine if a Manus glove is thumbs-upping.
        //Check if more than 8 fingers are compressed
        for (int i = 0; i < 8; i++)
        {
            if (finger_array[i] > .85)
            {
                counter++;
            }
        }

        //Check if two are at least uncompressed.
        if (counter >= 7 && finger_array[8] < .3 && finger_array[9] < .3)
        {
            is_thumbs_up = true;
            interact.Rotate();
        }
        else
        {
            is_thumbs_up = false;
        }

        //Grabbing conditional.
        if (is_grab)
        {
            //target_object.transform.position = distance_to_target + this.transform.position;
            interact.Pickup();
        }
        else
        {
            interact.Drop(this.GetComponent <Rigidbody>());
        }
    }
    // Update is called once per frame
    void Update()
    {
        device_obj = SteamVR_Controller.Input((int)track_obj.index);

        //Conditionals for when the controller's trigger is pressed.
        if (device_obj.GetPress
                (SteamVR_Controller.ButtonMask.Trigger))
        {
            device_obj.TriggerHapticPulse(100);
            interact.Pickup();
        }
        //Trigger conditional
        if (device_obj.GetPressUp(SteamVR_Controller.ButtonMask.Trigger))
        {
            interact.Drop(device_obj);
        }


        //If the grip on the controller is gripped, the gripper on the UR will close
        if (device_obj.GetPress(SteamVR_Controller.ButtonMask.Grip))
        {
            if (gripper_ratio < 1.0f)
            {
                gripper_ratio += gripper_speed;
            }
            if (gripper_ratio >= 1.0f)
            {
                gripper_ratio = 1.0f;
            }
            // device_obj.TriggerHapticPulse(10000);
            device_obj.TriggerHapticPulse(100);
        }

        //IF the menu button is pressed, the gripper will attempt to open.
        if (device_obj.GetPress(SteamVR_Controller.ButtonMask.ApplicationMenu))
        {
            release_gripper = !release_gripper;
        }


        //Release gripper conditional.
        if (release_gripper)
        {
            //If greater, attempt to "close"
            if (gripper_ratio > 0)
            {
                gripper_ratio -= gripper_speed;
            }
            //If shut, reset.
            if (gripper_ratio <= 0)
            {
                gripper_ratio = 0;
                device_obj.TriggerHapticPulse(10000);
                release_gripper = false;
            }
        }


        //Touchpad controls for rotating.
        if (device_obj.GetPress(SteamVR_Controller.ButtonMask.Touchpad))
        {
            interact.Drop(device_obj);
            float tiltAroundX = device_obj.GetAxis(Valve.VR.EVRButtonId.k_EButton_Axis0).x;
            float tiltAroundY = device_obj.GetAxis(Valve.VR.EVRButtonId.k_EButton_Axis0).y;
            interact.Rotate(tiltAroundX, tiltAroundY);
            device_obj.TriggerHapticPulse(100);
            // Debug.Log("Bounce");
        }
        if (device_obj.GetPressUp(SteamVR_Controller.ButtonMask.Touchpad))
        {
            interact.Drop(device_obj);
        }
        Vector2 trig_Val = device_obj.GetAxis(Valve.VR.EVRButtonId.k_EButton_SteamVR_Trigger);
    }