Example #1
0
    void Start() // Manager
    {
        intendant = GameObject.Find("Intendant").GetComponent <intendant>();
        intendant.AddProvince(gameObject);
        // Construct(verticles, triangles);
        GameObject province_capital = GameObject.Find(String.Format("{0}/Capital", gameObject.name));

        province_capital.transform.position = capital_coords;
        capital = GameObject.Find(String.Format("{0}/Capital", gameObject.name));
        if (sea > 1)
        {
            population = 0; education = 0; army = 0; separatism = 0;
        }
    }
Example #2
0
    // public string flag_file_name;
    // Start is called before the first frame update
    void Start()
    {
        // changing state color to more pastel hue
        intendant = GameObject.Find("Intendant").GetComponent <intendant>();
        float h, s, v;

        Color.RGBToHSV(state_color, out h, out s, out v);
        s           = 0.5f;
        v           = 1;
        state_color = Color.HSVToRGB(h, s, v);

        intendant.AddState(gameObject);


        //Debug.Log(icon_file);
        flag = Resources.Load(icon_file) as Sprite;
        //Debug.Log(flag);
        UpdateEconomicInfo();
    }
Example #3
0
 // Start is called before the first frame update
 void Start()
 {
     intendant = GameObject.Find("Intendant").GetComponent <intendant>();
 }
Example #4
0
 // Start is called before the first frame update
 void Start()
 {
     state        = gameObject.GetComponent <stategen>();
     intendant    = GameObject.Find("Intendant").GetComponent <intendant>();
     Consequentor = GameObject.Find("Consequentor").GetComponent <consequentor>();
 }
Example #5
0
 // Start is called before the first frame update
 void Start()
 {
     GameModeMenu = GameObject.Find("GameModeMenu");
     GameModeMenu.SetActive(false);
     intendant = GameObject.Find("Intendant").GetComponent <intendant>();
 }