public override void pickUp(Tile tilePickingUsUp)
    {
        transform.parent = null;
        if (field != null)
        {
            field.being_farmed = false;
        }
        field    = null;
        windmill = null;
        anim.Play("idle");

        Physics2D.IgnoreCollision(tilePickingUsUp.GetComponent <Collider2D>(), GetComponent <Collider2D>(), true);

        base.pickUp(tilePickingUsUp);
    }
    // Initialize Field
    public virtual void Start()
    {
        // Finds the windmill of the field's room
        if (transform.parent.transform.Find("inno_industry_windmill") != null)
        {
            GameObject temp_windmill = transform.parent.transform.Find("inno_industry_windmill").gameObject;
            if (temp_windmill.GetComponent <innoWindmillBehaviour>() != null)
            {
                windmill = temp_windmill.GetComponent <innoWindmillBehaviour>();
                windmill.fields.Add(this);
            }
        }

        // Components
        anim = GetComponent <Animator>();

        // Variables
        wheat_growth_counter = 0;
        being_farmed         = false;
    }
 void OnTriggerStay2D(Collider2D other)
 {
     if (!isBeingHeld)
     {
         if (other.gameObject.name == "inno_farm_collider")
         {
             if (windmill != other.gameObject.GetComponent <innoWindmillFarmArea>().windmill)
             {
                 if (field != null)
                 {
                     field.being_farmed = false;
                 }
                 windmill = other.gameObject.GetComponent <innoWindmillFarmArea>().windmill;
                 transform.SetParent(windmill.transform.GetChild(0));
                 for (int i = 0; i < windmill.transform.GetChild(0).childCount; i++)
                 {
                     Physics2D.IgnoreCollision(GetComponent <Collider2D>(), windmill.transform.GetChild(0).GetChild(i).GetComponent <Collider2D>(), true);
                 }
                 step_time = 0;
             }
         }
     }
 }