// Update Event
    public virtual void Update()
    {
        if (!isBeingHeld)
        {
            step_time += Time.deltaTime;

            field_snap = false;
            velocity   = Vector2.zero;
            if (field != null & windmill != null)
            {
                if (Vector2.Distance(new Vector2(transform.position.x, transform.position.y), new Vector2(field.transform.position.x, field.transform.position.y)) > 0.25f)
                {
                    velocity = Vector2.MoveTowards(Vector2.zero, field.transform.position - transform.position, Time.deltaTime * 3f);
                    anim.Play("walk");
                }
                else
                {
                    harvest_time += Time.deltaTime;

                    if (harvest_time > harvest_delay)
                    {
                        field.grow();
                        harvest_time = 0;
                    }
                    anim.Play("harvest");
                }
            }
            else
            {
                if (step_time > step_delay)
                {
                    anim.Play("idle");
                    if (windmill != null)
                    {
                        if (field == null)
                        {
                            field = windmill.getField();
                            if (field != null)
                            {
                                field.being_farmed = true;
                            }
                        }
                    }

                    step_time = 0;
                }
            }
        }
        else
        {
            transform.localPosition = new Vector3(0f, -0.05f, 0f);
        }
    }
    public override void pickUp(Tile tilePickingUsUp)
    {
        transform.parent = null;
        if (field != null)
        {
            field.being_farmed = false;
        }
        field    = null;
        windmill = null;
        anim.Play("idle");

        Physics2D.IgnoreCollision(tilePickingUsUp.GetComponent <Collider2D>(), GetComponent <Collider2D>(), true);

        base.pickUp(tilePickingUsUp);
    }