void Awake() { checkEmpty = checkEmpty.GetComponent<initialsound_settings>(); }
void Start() { SpriteRenderer sprite = GetComponent<SpriteRenderer>(); sprite.color = Color.grey; settings = settings.GetComponent<initialsound_settings>(); }
void Awake() { checkEmpty = checkEmpty.GetComponent<initialsound_settings>(); }
void Start() { SpriteRenderer sprite = GetComponent<SpriteRenderer>(); sprite.color = Color.grey; settings = settings.GetComponent<initialsound_settings>(); }