Example #1
0
    void Update()
    {
        incraseSpeed getObj = obj.GetComponent <incraseSpeed>();

        speed = getObj.speed;
        transform.Translate(Vector2.left * speed * Time.deltaTime);
        Debug.Log(speed);
    }
Example #2
0
    void OnTriggerEnter2D(Collider2D other)
    {
        if (other.CompareTag("Obstacle"))
        {
            //FindObjectOfType<AudioManager>().Mute("ThemeSong");
            FindObjectOfType <AudioManager>().Play("Collide");
            FindObjectOfType <AudioManager>().Mute("Run");
            incraseSpeed getObj = obj.GetComponent <incraseSpeed>();
            speed = getObj.speed;
            anim.SetBool("isDead", true);
            // Destroy(gameObject);
            // SceneManager.LoadScene("NoreGameOver");
            Debug.Log("Collide");
        }

        if (other.CompareTag("People"))
        {
            anim.SetBool("isGiving", true);
            // Debug.Log("Give");
        }
    }
Example #3
0
    void Start()
    {
        incraseSpeed getObj = obj.GetComponent <incraseSpeed>();

        speed = getObj.speed;
    }