void Update() { incraseSpeed getObj = obj.GetComponent <incraseSpeed>(); speed = getObj.speed; transform.Translate(Vector2.left * speed * Time.deltaTime); Debug.Log(speed); }
void OnTriggerEnter2D(Collider2D other) { if (other.CompareTag("Obstacle")) { //FindObjectOfType<AudioManager>().Mute("ThemeSong"); FindObjectOfType <AudioManager>().Play("Collide"); FindObjectOfType <AudioManager>().Mute("Run"); incraseSpeed getObj = obj.GetComponent <incraseSpeed>(); speed = getObj.speed; anim.SetBool("isDead", true); // Destroy(gameObject); // SceneManager.LoadScene("NoreGameOver"); Debug.Log("Collide"); } if (other.CompareTag("People")) { anim.SetBool("isGiving", true); // Debug.Log("Give"); } }
void Start() { incraseSpeed getObj = obj.GetComponent <incraseSpeed>(); speed = getObj.speed; }