Example #1
0
        // Wątek wykonuje zadanie
        public void ThreadProc()
        {
            while (true)
            {
                Application.Current.Dispatcher.Invoke((Action)(() =>
                {
                    enemyShip.MoveTo(x, y);
                }));
                if (x < 10)//sprawdza czy statek doleciał do końca lini
                {
                    endLine = true;
                }
                if (x > 700)//sprawdza czy statek doleciał do końca lini
                {
                    endLine = true;
                }
                if (endLine == true && isMovingRigth == true)//jeśłi statek doleciał do końca lini sprawdza kierunek w którym leciał i zmienia go
                {
                    isMovingRigth = false;
                    endLine       = false;
                }
                if (endLine == true && isMovingRigth == false)
                {
                    isMovingRigth = true;
                    endLine       = false;
                }
                if (isMovingRigth == true)//ustalenie następnej pozycji statku
                {
                    x += enemyShip.GetSpeed();
                }
                if (isMovingRigth == false)//ustalenie następnej pozycji statku
                {
                    x -= enemyShip.GetSpeed();
                }


                Application.Current.Dispatcher.Invoke((Action)(() =>
                {
                    for (int i = 0; i < Globals.playerMissiles.Count(); i++)
                    {
                        //Sprawdzenie czy przeciwnik zostal trafiony rakietą przez gracza
                        if (Globals.playerMissiles[i].y > y - 50 && Globals.playerMissiles[i].y <y + 50 &&
                                                                                                 Globals.playerMissiles[i].x> x - 50 && Globals.playerMissiles[i].x < x + 50) // Wystąpienie kolizji
                        {
                            //Sprawdzenie ile zycia posiada przeciwnik
                            if (enemyShip.GetLifes() > 0)
                            {
                                int gundmg = player.gundmg;
                                enemyShip.RemoveLife(gundmg);  // Usuniecie ilości życia równej obrażeniom gracza
                            }
                            else // Jezeli przeciwnik straci cale życie jest niszczony
                            {
                                enemyShip.GetImage().Source = null;
                                Globals.points++;

                                MainWindow.main.Dispatcher.Invoke(new Action(delegate()
                                {
                                    MainWindow.main.ScorePoints = Globals.points.ToString();
                                }));
                                // MainWindow.main.LifePoints = Globals.points.ToString();
                                dead = true;
                                Globals.shipCounter--;
                            }
                            Globals.playerMissiles[i].dynamicImage.Source = null;
                            Globals.playerMissiles.RemoveAt(i);
                            if (dead == true)
                            {
                                break;
                            }
                        }
                    }
                }));

                if (dead == true)
                {
                    break;
                }

                Thread.Sleep(100);
                missileCounter++;
                if (missileCounter % 50 == 0) // Pociski enemyShip
                {
                    Missile       miss    = new Missile(map, enemyShip.GetGunDmg());
                    FlyingMissile missile = new FlyingMissile(miss, this.x, this.y, player);
                    Thread        t       = new Thread(new ThreadStart(missile.ThreadProc));
                    t.Start();
                }
            }
        }
Example #2
0
        // The thread performs the task
        public void ThreadProc()
        {
            while (true)
            {
                Application.Current.Dispatcher.Invoke((Action)(() =>
                {
                    enemyShip.MoveTo(x, y);
                }));
                if (x < 10)
                {
                    endLine = true;
                }
                if (x > 700)
                {
                    endLine = true;
                }
                if (endLine == true && isMovingRigth == true)
                {
                    isMovingRigth = false;
                    endLine       = false;
                }
                if (endLine == true && isMovingRigth == false)
                {
                    isMovingRigth = true;
                    endLine       = false;
                }
                if (isMovingRigth == true)
                {
                    x += enemyShip.GetSpeed();
                }
                if (isMovingRigth == false)
                {
                    x -= enemyShip.GetSpeed();
                }


                Application.Current.Dispatcher.Invoke((Action)(() =>
                {
                    for (int i = 0; i < Globals.playerMissiles.Count(); i++)
                    {
                        //Check if enemyShip was hitted by player bullet
                        if (Globals.playerMissiles[i].y > y - 50 && Globals.playerMissiles[i].y <y + 50 &&
                                                                                                 Globals.playerMissiles[i].x> x - 50 && Globals.playerMissiles[i].x < x + 50) // Collision appears
                        {
                            //Check how many lifes enemyShip gotS
                            if (enemyShip.GetLifes() > 0) // If has more than 0 lifes
                            {
                                int gundmg = player.gundmg;
                                enemyShip.RemoveLife(gundmg);  // Remove 1 life
                                //Debug.WriteLine("EnemyShip lost lifes, now:" + enemyShip.GetLifes());
                            }
                            else // If enemyShip has no life destroy him
                            {
                                //Debug.WriteLine("EnemyShip destroyed, " + enemyShip.GetLifes());

                                enemyShip.GetImage().Source = null;
                                Globals.points++;

                                MainWindow.main.Dispatcher.Invoke(new Action(delegate()
                                {
                                    MainWindow.main.ScorePoints = Globals.points.ToString();
                                }));
                                // MainWindow.main.LifePoints = Globals.points.ToString();
                                dead = true;
                                Globals.shipCounter--;
                            }
                            Globals.playerMissiles[i].dynamicImage.Source = null;
                            Globals.playerMissiles.RemoveAt(i);
                            if (dead == true)
                            {
                                break;
                            }
                        }
                    }
                }));

                if (dead == true)
                {
                    break;
                }

                Thread.Sleep(100);
                missileCounter++;
                if (missileCounter % 50 == 0) // Pociski enemyShip
                {
                    Missile       miss    = new Missile(map, enemyShip.GetGunDmg());
                    FlyingMissile missile = new FlyingMissile(miss, this.x, this.y, player);
                    Thread        t       = new Thread(new ThreadStart(missile.ThreadProc));
                    t.Start();
                }
            }
        }